ACE3/addons/laserpointer
jonpas bc70571765 Use CBA Accessory Functions for Laser mode switching (#4855)
* Use CBA Accessory Functions for Laser mode switching

* Use CBA ACC EH to prevent switching to unusable lzr (#4860)

* Use CBA ACC EH to prevent switching to unusable lzr

* Re-call CBA_accessory_fnc_switchAttachment

* Require CBA 3.2.0
2017-02-25 17:16:40 +01:00
..
functions Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
$PBOPREFIX$ add day laser pointer 2015-01-17 23:38:13 +01:00
ACE_Settings.hpp Optional setting to disable laser pointer system 2015-06-12 00:58:04 -05:00
CfgEventHandlers.hpp Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
CfgJointRails.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgVehicles.hpp toggle laser vs ir laser 2015-04-14 00:32:09 +02:00
CfgWeapons.hpp Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Optimize Laserpointer (#4859) 2017-02-10 12:47:08 -06:00
stringtable.xml Korean Translation v1.0 (#4794) 2017-01-02 17:52:01 -06:00
XEH_postInit.sqf Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
XEH_preInit.sqf Optimize Laserpointer (#4859) 2017-02-10 12:47:08 -06:00
XEH_PREP.hpp Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laserpointer

Adds a laser pointer visible during the day.

Maintainers

The people responsible for merging changes to this component or answering potential questions.