ACE3/addons/map
11RDP-LoupVert bcd73edaba French localization complete (#5079)
* French localization complete

* STR_ACE_MapTools_drawStaightLines_description fix

"l'on doit survoler le milieu du trait pour pouvoir le supprimer"

* Space management

alganthe :
Espace en trop après référence.

* Diapo

alganthe :
Slideshow -> diaporama
Slide -> diapo

* Cohesion fix

alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.

Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.

* Caisses de munitions

caisse de mun -> caisses de munitions

* STR_ACE_Scopes_Description

Oops, forgot that one.
2017-04-12 10:39:41 +02:00
..
functions convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
UI Housekeeping of ace_flashlights and ace_map. 2016-06-12 15:31:11 -07:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
Cfg3DEN.hpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
CfgAmmo.hpp Make flashlight on/off + glow a PVAR. 2016-06-17 17:18:06 -07:00
CfgEventHandlers.hpp Make flashlight on/off + glow a PVAR. 2016-06-17 17:18:06 -07:00
CfgLights.hpp Add orange map chemlight entry (#4839) 2017-01-18 18:18:28 -06:00
CfgMarkers.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
CfgSounds.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp Further cleanup. Checked some privates. 2016-06-15 16:27:46 -07:00
config.cpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
Effects.hpp Housekeeping of ace_flashlights and ace_map. 2016-06-12 15:31:11 -07:00
MapControls.hpp Reordered the map, mapfx and pbos: 2015-03-14 16:58:05 -03:00
MapTweaks.hpp Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml French localization complete (#5079) 2017-04-12 10:39:41 +02:00
XEH_postInitClient.sqf Virtual units - skip goggles/hearing effects (#4988) 2017-04-11 10:06:29 -05:00
XEH_postInitServer.sqf Fix merge (was moved to XEH_postInitServer) 2016-08-25 18:56:57 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_map

Various tweaks to the in-game map, including:

  • Better map styling (countours, legend, hiding bushes and trees, etc).
  • Max zoom level (optional)
  • Map shaking while walking (optional)
  • Map illumination (optional)
  • Blue Force Tracker (optional)

Maintainers

The people responsible for merging changes to this component or answering potential questions.