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- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub. - Coding guidelines are more readable now, added the STRING family of macros to it. - How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change. - Shortcut updated to fit the convention established in the shortcut page.
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1.2 KiB
layout | title | description | group | parent |
---|---|---|---|---|
wiki | Explosives | Adds numerous improvements to using and handling explosives | feature | wiki |
1. Overview
1.1 Advanced explosives placement
Enables more precise placement of explosives.
1.2 Numerous trigger types
Offers different trigger types, like clackers and dead man switches.
1.3 Attach explosives to vehicles
Enables attaching explosives to vehicles.
2. Usage
2.1 Placing explosives
- Use self interaction Ctrl+⊞ Win (ACE3 default key bind
Self Interaction Key
). - Select
Explosives
. - Choose your explosive type and follow the instructions on the screen.
2.2 Arming and detonating explosives
- Interact with the explosive ⊞ Win (ACE3 default key bind
Interact Key
). - Choose the arming method.
- For clackers use Self Interaction
Explosives
→Detonate
and choose the corresponding Firing Device.
2.3 Defusing explosives
- A
Defusal Kit
is required. - Interact with the explosive ⊞ Win.
- Select
Disarm
. - You are safe to pick it up after the action has completed.
3. Dependencies
ace_interaction