ACE3/documentation/feature/explosives.md
Josuan Albin d1187ad82e Documentation pass 8
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub.
- Coding guidelines are more readable now, added the STRING family of macros to it.
- How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change.
- Shortcut updated to fit the convention established in the shortcut page.
2015-07-01 21:19:26 +02:00

1.2 KiB

layout title description group parent
wiki Explosives Adds numerous improvements to using and handling explosives feature wiki

1. Overview

1.1 Advanced explosives placement

Enables more precise placement of explosives.

1.2 Numerous trigger types

Offers different trigger types, like clackers and dead man switches.

1.3 Attach explosives to vehicles

Enables attaching explosives to vehicles.

2. Usage

2.1 Placing explosives

  • Use self interaction Ctrl+⊞ Win (ACE3 default key bind Self Interaction Key).
  • Select Explosives.
  • Choose your explosive type and follow the instructions on the screen.

2.2 Arming and detonating explosives

  • Interact with the explosive ⊞ Win (ACE3 default key bind Interact Key).
  • Choose the arming method.
  • For clackers use Self Interaction ExplosivesDetonate and choose the corresponding Firing Device.

2.3 Defusing explosives

  • A Defusal Kit is required.
  • Interact with the explosive ⊞ Win.
  • Select Disarm.
  • You are safe to pick it up after the action has completed.

3. Dependencies

ace_interaction