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d1187ad82e
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub. - Coding guidelines are more readable now, added the STRING family of macros to it. - How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change. - Shortcut updated to fit the convention established in the shortcut page.
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1.5 KiB
layout | title | description | group | parent |
---|---|---|---|---|
wiki | Overheating | Weapon temperature and jamming, barrel swapping. | feature | wiki |
1. Overview
1.1 Weapon Jamming
Adds a probability to jam a weapon when firing. Jams can be cleared by reloading or by using the clear jam-key.
1.2 Temperature simulation
Introduces weapon temperature simulation depending on weapon and bullet mass. Hot weapons are more prone to jamming. Depending on weapon type the accuracy and in extreme cases the muzzle velocity might be reduced on high temperatures. Adds smoke puff and heat refraction effects to indicate this.
1.3 Spare barrels
Adds the ability to changes barrels on machine guns to compensate for those effects.
2. Usage
2.1 Clearing a jammed weapon
- To clear a jammed weapon, press SHIFT + R (ACE3 default key bind
Clear jam
).
2.2 Swapping barrels
- For this you need a
Spare barrel
and a compatible weapon. - Press self interaction Ctrl + ⊞ Win (ACE3 default key bind
Self Interaction Key
). - Select
Equipment
. - Select
Swap barrel
.
2.3 Checking your barrel temperature
- Press self interaction Ctrl + ⊞ Win.
- Select
Equipment
. - Select
Check weapon temperature
.
NOTE When the bar is half full (yellow) it means the barrel is around 500°c. Your weapon will be even more prone to jams, and it'll get worse if you don't let the barrel cool down or swap it.
3. Dependencies
ace_interaction