ACE3/documentation/feature/overheating.md
Josuan Albin d1187ad82e Documentation pass 8
- Finished: MicroDAGR doc, note that the images can't be viewed properly on GitHub.
- Coding guidelines are more readable now, added the STRING family of macros to it.
- How to enable dragging / carrying added to dragging / carrying framework with a BIG disclaimer that the functions are not public and may change.
- Shortcut updated to fit the convention established in the shortcut page.
2015-07-01 21:19:26 +02:00

1.5 KiB

layout title description group parent
wiki Overheating Weapon temperature and jamming, barrel swapping. feature wiki

1. Overview

1.1 Weapon Jamming

Adds a probability to jam a weapon when firing. Jams can be cleared by reloading or by using the clear jam-key.

1.2 Temperature simulation

Introduces weapon temperature simulation depending on weapon and bullet mass. Hot weapons are more prone to jamming. Depending on weapon type the accuracy and in extreme cases the muzzle velocity might be reduced on high temperatures. Adds smoke puff and heat refraction effects to indicate this.

1.3 Spare barrels

Adds the ability to changes barrels on machine guns to compensate for those effects.

2. Usage

2.1 Clearing a jammed weapon

  • To clear a jammed weapon, press SHIFT + R (ACE3 default key bind Clear jam).

2.2 Swapping barrels

  • For this you need a Spare barrel and a compatible weapon.
  • Press self interaction Ctrl + ⊞ Win (ACE3 default key bind Self Interaction Key).
  • Select Equipment.
  • Select Swap barrel.

2.3 Checking your barrel temperature

  • Press self interaction Ctrl + ⊞ Win.
  • Select Equipment.
  • Select Check weapon temperature.

NOTE When the bar is half full (yellow) it means the barrel is around 500°c. Your weapon will be even more prone to jams, and it'll get worse if you don't let the barrel cool down or swap it.

3. Dependencies

ace_interaction