ACE3/addons/overheating/functions/fnc_checkTemperature.sqf
2015-12-28 16:04:56 -06:00

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/*
* Author: Commy2 and esteldunedain
* Make the player check the temperature of his weapon
*
* Arguments:
* 0: Player <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* [player, currentWeapon player] call ace_overheating_fnc_checkTemperature
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_weapon"];
TRACE_2("params",_player,_weapon);
// Play animation and report temperature
private _action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction");
if (_action == "") then {
_action = "Gear";
};
_player playActionNow _action;
// Waits a sec before displaying the temperature
[FUNC(displayTemperature), [_player, _weapon], 1.0] call EFUNC(common,waitAndExecute);