ACE3/addons/overheating/functions
2016-02-22 15:03:40 -06:00
..
fnc_canUnjam.sqf Cleanup Merge 2016-02-22 15:03:40 -06:00
fnc_checkTemperature.sqf Modernize code 2015-12-28 16:04:56 -06:00
fnc_clearJam.sqf Add a 10% chance for the unjam action to fail (like in ACE2) 2016-02-20 21:09:52 -03:00
fnc_displayTemperature.sqf Modernize code 2015-12-28 16:04:56 -06:00
fnc_firedEH.sqf Increase the jam chance of all weapons at high temperatures 2016-02-20 20:26:30 -03:00
fnc_getWeaponData.sqf Change the varname of the weapon data cache to be consistent with other modules 2016-01-20 22:22:53 -03:00
fnc_handleTakeEH.sqf By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
fnc_jamWeapon.sqf relace ace_common_fnc_canUseWeapon with CBA_fnc_canUseWeapon 2016-02-20 22:41:24 +01:00
fnc_overheat.sqf Minor fixes 2016-02-20 17:40:19 -03:00
fnc_swapBarrel.sqf Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments. 2016-01-20 15:19:46 -03:00
fnc_swapBarrelCallback.sqf Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments. 2016-01-20 15:19:46 -03:00
fnc_updateTemperature.sqf Divide the weapon state variable into two: a temp variable, and a time variable. Only broadcast the temp part and only approximately 2016-01-19 17:03:47 -03:00
fnc_updateTemperatureThread.sqf Restrict temp update to current weapon, and only primary or handgun 2016-01-23 11:48:23 -03:00
script_component.hpp Modernize code 2015-12-28 16:04:56 -06:00