ACE3/addons/captives/functions/fnc_handleKilled.sqf
jonpas a48db26996 Fix Load Patient/Captive actions (#5544)
* Disable (un)load patient action if unit is dead but was uncoscious before

* Remove handcuffs on death (prevents stand-up ragoll restart), Don't show load patient and captive at the same time

* Only allow unloading from outside - fix #5525 as discussed

* Also prevent unloading captives from inside

* Add debug logging
2017-09-27 15:41:05 -05:00

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/*
* Author: Jonpas
* Called when a unit dies.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ace_captives_fnc_handleKilled
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
TRACE_1("handleKilled",_unit);
// Remove handcuffs on a dead unit, removing them after unit goes into ragdoll causes a stand-up twitch and restarts the ragdoll
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
[_unit, false] call FUNC(setHandcuffed);
};