ACE3/addons/captives/functions
jonpas a48db26996 Fix Load Patient/Captive actions (#5544)
* Disable (un)load patient action if unit is dead but was uncoscious before

* Remove handcuffs on death (prevents stand-up ragoll restart), Don't show load patient and captive at the same time

* Only allow unloading from outside - fix #5525 as discussed

* Also prevent unloading captives from inside

* Add debug logging
2017-09-27 15:41:05 -05:00
..
fnc_canApplyHandcuffs.sqf Add requireSurrender setting for AI - close #5518 (#5522) 2017-09-19 13:21:30 -05:00
fnc_canEscortCaptive.sqf Updated parameterization in Captives module. 2015-08-05 01:15:20 +02:00
fnc_canFriskPerson.sqf Updated parameterization in Captives module. 2015-08-05 01:15:20 +02:00
fnc_canLoadCaptive.sqf Fix Load Patient/Captive actions (#5544) 2017-09-27 15:41:05 -05:00
fnc_canRemoveHandcuffs.sqf Move RemoveHandcuffs to Main (always blocked by hands) 2015-08-23 23:41:35 -05:00
fnc_canStopEscorting.sqf Cleanup optional argument headers (#5543) 2017-09-22 17:33:08 +02:00
fnc_canSurrender.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_canUnloadCaptive.sqf Fix Load Patient/Captive actions (#5544) 2017-09-27 15:41:05 -05:00
fnc_doApplyHandcuffs.sqf QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
fnc_doEscortCaptive.sqf SQF Lint Cleanup Pass (#5157) 2017-05-14 14:48:05 -05:00
fnc_doFriskPerson.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_doLoadCaptive.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_doRemoveHandcuffs.sqf QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
fnc_doUnloadCaptive.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_findEmptyNonFFVCargoSeat.sqf Captives - rewrite findEmptyNonFFVCargoSeat (#4348) 2016-09-13 16:52:51 -05:00
fnc_handleAnimChangedHandcuffed.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_handleAnimChangedSurrendered.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_handleGetIn.sqf SQF Lint Cleanup Pass (#5157) 2017-05-14 14:48:05 -05:00
fnc_handleGetOut.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_handleKilled.sqf Fix Load Patient/Captive actions (#5544) 2017-09-27 15:41:05 -05:00
fnc_handleLocal.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_handleOnUnconscious.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_handlePlayerChanged.sqf Revert "Update showHud setter for Squad Radar" (#4485) 2016-09-29 17:53:17 -05:00
fnc_handleRespawn.sqf Fix Load Patient/Captive actions (#5544) 2017-09-27 15:41:05 -05:00
fnc_handleUnitInitPost.sqf Captive FFV stuff 2015-08-14 21:29:01 -05:00
fnc_handleZeusDisplayChanged.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_moduleHandcuffed.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_moduleSettings.sqf Add requireSurrender setting for AI - close #5518 (#5522) 2017-09-19 13:21:30 -05:00
fnc_moduleSurrender.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_setHandcuffed.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_setSurrendered.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_vehicleCaptiveMoveIn.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_vehicleCaptiveMoveOut.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
script_component.hpp Captives Progress 2015-02-03 00:42:34 -06:00