ACE3/addons/common
Ozan Eğitmen 1b86063ade Add Pylons Component (#5517)
* Initial commit

* Change order

* ace-ify functions

* Add function headers, tweak onPylonMirror function

* Finish localization

* Fix trivial idc collision

* Styling

* Add self as author

* Add interaction for the dialog

* Add settings to enable menu and change behaviour

* Add strings

* Move changes into pylons component

* Progress

* Only one function left!

* Fix issues with overlapping players, Use LINKFUNC

* Add progress bar

* I need to switch branches

* Remove old pylon weapons from aircraft

* Explicitly set new pylon's ammo to 0

* Replace magic numbers with ID list

* Align controls properly

* Remove space before eol

* Add ability to add/remove FRIES

* 🐛 Whoops

* Fix logic errors

* Value of 1 means helicopter has built-in FRIES

* Add pilot/gunner switch button

Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.

* Add quick zeus module

* Add a way to retrieve scripted pylon turrets

Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.

* Use getNumber default

* Use common's getPylonTurret

* Make dialog close on apply for zeus

* Handle UI Scaling better

* Prevent progressBar from failing in zeus

* Remove unnecessary stringtable key
2017-10-11 14:05:54 -05:00
..
data Add headBugFix button to ACE Options Dialog #1738 2015-07-28 15:17:19 +01:00
dev Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
functions Add Pylons Component (#5517) 2017-10-11 14:05:54 -05:00
scripts Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
sounds
UI Replace UI icons with vanilla/common ones (#5532) 2017-09-21 16:22:28 +02:00
$PBOPREFIX$
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgEden.hpp Add 3den attribute to disable bft (#4452) 2016-09-24 21:46:03 +02:00
CfgEventHandlers.hpp remove deprecated functions 2016-07-30 11:16:19 +02:00
CfgLocationTypes.hpp Cleanup use of ACE_HashLocation (#4975) 2017-03-08 10:15:15 +01:00
CfgMagazines.hpp Fixed: ACE_Fake**** Was showing in arsenal. Fixes #670 2015-04-16 10:10:24 -07:00
CfgMoves.hpp
CfgSounds.hpp
CfgUnitInsignia.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVoice.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
define.hpp Compatibility with newest mikro tools (#5442) 2017-08-22 12:53:58 -05:00
HintConfig.hpp Debugging tool to watch variables on main display (#4408) 2016-09-20 12:18:44 -05:00
init_handleModifierKey.sqf also fix modifier key 2016-03-02 23:14:23 +01:00
init_versionTooltip.sqf Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
ProgressScreen.hpp Compatibility with newest mikro tools (#5442) 2017-08-22 12:53:58 -05:00
README.md
RscInfoType.hpp Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
script_component.hpp Allow digging in malden grass (#5453) 2017-08-24 15:00:25 -05:00
script_macros.hpp
stringtable.xml Update the Japanese translation (#5565) 2017-09-28 16:04:24 +02:00
XEH_missionDisplayLoad.sqf remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
XEH_postInit.sqf Add toggle flashlight and NVG zeus modules (#4556) 2017-09-21 20:43:35 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521) 2017-10-01 13:38:11 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_common

Common functions and systems used by other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.