..
Data
Revert LoD Changes
2015-07-15 21:13:05 +02:00
functions
Refactor private ARRAY to private keyword ( #5598 )
2017-10-10 09:39:59 -05:00
scripts
Use directCall on tripflare effect
2016-09-08 21:22:32 +02:00
UI
second batch of icons
2015-03-23 20:02:35 +01:00
$PBOPREFIX$
Added $PBOPREFIX$ for explosives.
2015-01-12 13:42:02 +02:00
ACE_Settings.hpp
Fix Capitalization of ACE Settings classes. ( #3627 )
2016-05-07 22:14:56 +02:00
ACE_Triggers.hpp
German stringtable updates ( #5539 )
2017-10-07 13:37:59 +02:00
CfgAmmo.hpp
Add ace_explosive support for orange dlc mines ( #5486 )
2017-09-10 09:44:57 -05:00
CfgCloudlets.hpp
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
CfgEventHandlers.hpp
Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH
2016-03-02 17:33:46 +01:00
CfgMagazines.hpp
Add ace_explosive support for orange dlc mines ( #5486 )
2017-09-10 09:44:57 -05:00
CfgModule.hpp
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
CfgVehicles.hpp
Add ace_explosive support for orange dlc mines ( #5486 )
2017-09-10 09:44:57 -05:00
CfgWeapons.hpp
Add trip flare to Put muzzle ( #5564 )
2017-09-28 03:46:33 +02:00
config.cpp
remove deprecated code for 3.8.0 ( #4457 )
2016-09-24 22:31:10 +02:00
ExplosivesUI.hpp
Refactor private ARRAY to private keyword ( #5598 )
2017-10-10 09:39:59 -05:00
GUI_VirtualAmmo.hpp
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
README.md
Create README.md
2015-01-26 13:42:07 +01:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Update the Jpn translation ( #5586 )
2017-10-04 16:30:11 +02:00
XEH_missionDisplayLoad.sqf
Fix Cancel Action by moving it to MouseButtonDown display EH
2016-03-03 17:35:43 +01:00
XEH_postInit.sqf
Fix deadman range, fix clacker transfer, use setShotParents ( #4689 )
2016-12-14 14:06:32 -06:00
XEH_preInit.sqf
Explosives - Add code handler for detonation ( #5115 )
2017-05-10 11:28:44 -05:00
XEH_PREP.hpp
Explosives - Add code handler for detonation ( #5115 )
2017-05-10 11:28:44 -05:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00