mirror of
https://github.com/acemod/ACE3.git
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1b86063ade
* Initial commit
* Change order
* ace-ify functions
* Add function headers, tweak onPylonMirror function
* Finish localization
* Fix trivial idc collision
* Styling
* Add self as author
* Add interaction for the dialog
* Add settings to enable menu and change behaviour
* Add strings
* Move changes into pylons component
* Progress
* Only one function left!
* Fix issues with overlapping players, Use LINKFUNC
* Add progress bar
* I need to switch branches
* Remove old pylon weapons from aircraft
* Explicitly set new pylon's ammo to 0
* Replace magic numbers with ID list
* Align controls properly
* Remove space before eol
* Add ability to add/remove FRIES
* 🐛 Whoops
* Fix logic errors
* Value of 1 means helicopter has built-in FRIES
* Add pilot/gunner switch button
Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.
* Add quick zeus module
* Add a way to retrieve scripted pylon turrets
Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.
* Use getNumber default
* Use common's getPylonTurret
* Make dialog close on apply for zeus
* Handle UI Scaling better
* Prevent progressBar from failing in zeus
* Remove unnecessary stringtable key
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.. | ||
fnc_addObjectToCurator.sqf | ||
fnc_bi_moduleCurator.sqf | ||
fnc_bi_moduleMine.sqf | ||
fnc_bi_moduleProjectile.sqf | ||
fnc_bi_moduleRemoteControl.sqf | ||
fnc_getModuleDestination.sqf | ||
fnc_handleZeusUnitAssigned.sqf | ||
fnc_moduleAddArsenal.sqf | ||
fnc_moduleAddOrRemoveFRIES.sqf | ||
fnc_moduleAddSpareTrack.sqf | ||
fnc_moduleAddSpareWheel.sqf | ||
fnc_moduleCaptive.sqf | ||
fnc_moduleConfigurePylons.sqf | ||
fnc_moduleGarrison.sqf | ||
fnc_moduleGlobalSetSkill.sqf | ||
fnc_moduleGroupSide.sqf | ||
fnc_moduleLoadIntoCargo.sqf | ||
fnc_moduleRemoveArsenal.sqf | ||
fnc_moduleSearchNearby.sqf | ||
fnc_moduleSetMedic.sqf | ||
fnc_moduleSetMedicalFacility.sqf | ||
fnc_moduleSetMedicalVehicle.sqf | ||
fnc_moduleSimulation.sqf | ||
fnc_moduleSuppressiveFire.sqf | ||
fnc_moduleSuppressiveFireLocal.sqf | ||
fnc_moduleSurrender.sqf | ||
fnc_moduleTeleportPlayers.sqf | ||
fnc_moduleToggleFlashlight.sqf | ||
fnc_moduleToggleNvg.sqf | ||
fnc_moduleUnconscious.sqf | ||
fnc_moduleUnGarrison.sqf | ||
fnc_moduleZeusSettings.sqf | ||
fnc_showMessage.sqf | ||
fnc_ui_attributeCargo.sqf | ||
fnc_ui_attributePosition.sqf | ||
fnc_ui_attributeRadius.sqf | ||
fnc_ui_defendArea.sqf | ||
fnc_ui_editableObjects.sqf | ||
fnc_ui_garrison.sqf | ||
fnc_ui_globalSetSkill.sqf | ||
fnc_ui_groupSide.sqf | ||
fnc_ui_patrolArea.sqf | ||
fnc_ui_searchArea.sqf | ||
fnc_ui_teleportPlayers.sqf | ||
fnc_ui_toggleFlashlight.sqf | ||
fnc_ui_toggleNvg.sqf | ||
fnc_zeusAttributes.sqf | ||
script_component.hpp |