ACE3/addons/captives
2015-03-23 15:22:26 -05:00
..
functions Use ace_isUnconscious in anim changed EH 2015-03-13 00:45:12 -05:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Captives First Pass 2015-02-02 20:04:50 -06:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
CfgEventHandlers.hpp Back to getIn 2015-02-16 19:20:55 -06:00
CfgMoves.hpp More Surrender Fixes 2015-02-15 16:42:00 -06:00
CfgVehicles.hpp Cleanup exception names 2015-03-23 15:22:26 -05:00
CfgWeapons.hpp More work 2015-02-03 23:56:51 -06:00
config.cpp add conditions on post init 2015-03-15 09:26:16 +01:00
README.md More work 2015-02-03 23:56:51 -06:00
script_component.hpp Captives First Pass 2015-02-02 20:04:50 -06:00
stringtable.xml Zeus Module Messages 2015-02-24 12:44:54 -06:00
XEH_postInit.sqf spelling 2015-03-15 16:12:37 +01:00
XEH_preInit.sqf Implement Unconc Event Handler 2015-03-10 11:08:15 -05:00

ace_captives

Allows taking people captive/handcuffed

####Items: ACE_CableTie - adds ability to take someone captive

Maintainers

The people responsible for merging changes to this component or answering potential questions.