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* Update documentation guidelines * Add version info part 1 * Add version info part 2 * Add removed in version to frontmatter and tag testmissions as removed * Add version info part 3 * Seaparate ACE3 and ACEX Features/Framework menus, Add ACEX Headless documentation * Add ACEX support to extract_dependencies.py * Merge useful-functions into frameworks * Move class-names to main menu * Prettify class-names table titles * Fix table of contents on documentation guidelines and tips * Merge mission-tools into frameworks * Merge modules into frameworks * Rename to Frameworks (plural) * Fix capitalization in class-names * Improve wiki menu positioning * Add 'mod' to documentation guidelines * Update frameworks sections description for new content * Update wiki menu descriptions * Fix class-names 4 digit versions * More places for descriptions * Include documentation in PRs if applicable note * Add short ACE3 and ACEX description page, outlining the difference
47 lines
1.4 KiB
Markdown
47 lines
1.4 KiB
Markdown
---
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layout: wiki
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title: Check PBOs Framework
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description: Explains how to set-up the Check PBOs system.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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---
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## 1. Check PBOs
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If you are worried that players haven't updated ACE3 or other mods to the version you're using on the server, you can place the "Check PBOs" module on your map. You can choose one of 3 possible actions that are being executed when a player joins that has a wrong version of ACE3 or another mod:
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- Warn once
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- Warn permanent
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- Kick
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### 1.1 Whitelist
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You can make a whitelist of mods that don't have to be on the server or are optional for clients. If you want to use the "Check all addons" option of this module and allow the usage of client side modifications like Blastcore or JSRS, you have to list them here.
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The list must be in the following format: `["ADDON1","ADDON2",...]` where the strings are `CfgPatches` classes to all PBOs of the optional mod. To figure these out, you can use the scripting command `activatedAddons` in the editor while those mods are enabled.
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#### 1.1.1 Example 1
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Mods: `@cyp_pushtohear_a3`
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Whitelist: `["cyp_pushtohear_a3"]`
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#### 1.1.2 Example 2
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Mods: `@BC-Phoenix`
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Whitelist: `["blastcore_sun", "blastcore_smokecs", "warfxpe", "blastcore_vep"]`
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#### 1.1.3 Example 3
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Mods: `@cyp_pushtohear_a3`, `@BC-Phoenix`
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Whitelist: `["cyp_pushtohear_a3", "blastcore_sun", "blastcore_smokecs", "warfxpe", "blastcore_vep"]`
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