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b1d5bbe450
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd9
.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
79 lines
2.6 KiB
Markdown
79 lines
2.6 KiB
Markdown
---
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layout: wiki
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title: Crew Served Weapons
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description: Static weapons that require multiple people to crew
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group: feature
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category: equipment
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: ?
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patch: 0
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---
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## 1. Overview
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Crew Served Weapons are static weapons that require multiple people to crew them.
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### 1.1 Loading/Unloading of ammo into static weapons
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Static weapons need to be manually loaded with ammo when placed down. The user can also unload ammo from static weapons, and place the ammo into their inventory for transport
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### 1.2 Assembling/Disassembling of static weapons
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Static weapons are assembled when a tripod is placed down, and the weapon mounted ontop. The user can then disassemble the weapon back into the tripod and weapon-bag and carry it around for the next deployment.
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## 2. Usage
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### 2.1 Loading Ammo
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- Apporach the static weapon with the relavent ammo in your inventory
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- Interact with the weapon using <kbd>⊞ Win</kbd> (ACE3 default) and navigate to the `CSW` menu.
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- Select `Handle Ammo`
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- Select `Load X` where X is the ammo you want loaded and wait for the timer to complete
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### 2.2 Unloading ammo
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- Apporach the static weapon and interact <kbd>⊞ Win</kbd> (ACE3 default)
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- Navigate to the `CSW` menu
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- Select `Unload Ammo` and wait for the timer to complete
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- The ammo will be placed to the left of the gun
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### 2.3 Assembling Weapon
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- Have the tripod and the relavent weapon in your launcher slot
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- Place down tripod in the self-interact menu <kbd>Ctrl</kbd> + <kbd>⊞ Win</kbd> (ACE3 default)
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- Approach the tripod with the wanted weapon, and interact <kbd>⊞ Win</kbd> (ACE3 default)
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- Navigate to the `CSW` menu, and select `Assemble Weapon`
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- Wait for the timer to complete, and the weapon will be assembled in the direction the tripod is facing
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### 2.4 Disassembling Weapon
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- Approach the static weapon and interact <kbd>⊞ Win</kbd> (ACE3 default)
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- Navigate to the `CSW` menu
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- Select `Disassemble Weapon`
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- Wait for the timer to complete
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- The tripod, ammo, and weapon will spawn where the static weapon was
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## 3. Addon Options
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### 3.1 defaultAssemblyMode
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- Enables/Disables the ability to assemble the CSW through the addon (Non-Vanilla assembly)
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- Default: Off
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### 3.2 handleExtraMagazines
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- Enables/Disables the magazines in the CSW will appear next to the gun on weapon initialization when using defaultAssemblyMode and you have a pre-placed static weapon
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- Default: On
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### 3.3 ammoHandling
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- Whether or not you want to handle ammo using the CSW way. Does nothing if using defaultAssemblyMode
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- Default: On
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## 4. Dependencies
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{% include dependencies_list.md component="csw" %}
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