SilentSpike 65e981373b Store spectator display in a uiNamespace variable
This allows me to explicitly close the right display and hopefully fix the interface staying open upon mission end.

@Commy2's theory is that perhaps the main display `46` is killed upon mission end, meaning that `findDisplay` can't find the spectator display to close it because the game thinks it doesn't exist.
2016-01-13 18:38:51 +00:00
..
2015-07-21 20:00:09 +01:00
2015-12-21 17:05:48 +01:00
2015-07-24 20:29:43 +01:00
2015-06-28 19:34:21 -07:00