ACE3/addons/captives/functions/fnc_doEscortCaptive.sqf
2015-03-13 00:45:12 -05:00

60 lines
2.0 KiB
Plaintext

/*
* Author: Nic547
* Attaches a Captive to the _unit
*
* Arguments:
* 0: _unit-Player <OBJECT>
* 1: target <OBJECT>
* 2: _state <BOOL>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob, true] call ACE_captives_fnc_doEscorteCaptive;
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_3(_unit,_target,_state);
if (_state) then {
if (_unit getVariable [QGVAR(isEscorting), false]) exitWith {};
[_unit, _target] call EFUNC(common,claim);
_unit setVariable [QGVAR(isEscorting), true, true];
_target attachTo [_unit, [0, 1, 0]];
_unit setVariable [QGVAR(escortedUnit), _target, true];
//Add Actionmenu to release captive
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize "STR_ACE_Captives_StopEscorting"],
{[(_this select 0), ((_this select 0) getVariable [QGVAR(escortedUnit), objNull]), false] call FUNC(doEscortCaptive);},
nil, 20, false, true, "", QUOTE(!isNull (GETVAR(_target,QGVAR(escortedUnit),objNull)))];
private "_escortFnc";
_escortFnc = {
EXPLODE_3_PVT((_this select 0),_unit,_target,_actionID);
if (_unit getVariable [QGVAR(isEscorting), false]) then {
if (!alive _target || {!alive _unit} || {!canStand _target} || {!canStand _unit} || {_target getVariable ["ACE_isUnconscious", false]} || {_unit getVariable ["ACE_isUnconscious", false]} || {!isNull (attachedTo _unit)}) then {
_unit setVariable [QGVAR(isEscorting), false, true];
};
};
if (!(_unit getVariable [QGVAR(isEscorting), false])) then {
[(_this select 1)] call cba_fnc_removePerFrameHandler;
[objNull, _target] call EFUNC(common,claim);
detach _target;
_unit removeAction _actionID;
_unit setVariable [QGVAR(escortedUnit), objNull, true];
};
};
[_escortFnc, 0, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler;
} else {
_unit setVariable [QGVAR(isEscorting), false, true];
_unit setVariable [QGVAR(escortedUnit), objNull, true];
};