ACE3/addons/switchunits/functions/fnc_nearestPlayers.sqf
Dedmen Miller 0633b807fa Some Refactoring (#6607)
* SwitchUnits

* tacticalLadder

* vehiclelock

* vector

* Typo, thanks circleCI

* Fix stuff

* Fix animate loop
2018-10-09 20:21:46 -05:00

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#include "script_component.hpp"
/*
* Author: bux578
* Returns an array of alive players in a given radius around a given location
*
* Arguments:
* 0: Center position <POSTION>
* 1: Radius <NUMBER>
*
* Return Value:
* Player units <ARRAY<OBJECT>>
*
* Example:
* [[300,300,0], 100] call ace_switchunits_fnc_nearestPlayers
*
* Public: Yes
*/
params ["_position", "_radius"];
(nearestObjects [_position, ["Man"], _radius]) select {alive _x && {[_x] call EFUNC(common,isPlayer)}};