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836cd9d833
- Fixed typos in laser/readme - Documentation guidelines updated - ACE3 mentions updated in - - ai - Updated doc - - fcs - - hearing - -hitreaction - - interaction - - interact_menu - - inventory - - javelin - - laser - - laserpointer - - laser_selfdesignate - - logistics_uavbattery - - logistics_wirecutter - - magazinerepack - - main - - map - - maptools - - markers
38 lines
949 B
Markdown
38 lines
949 B
Markdown
---
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layout: wiki
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title: FCS (Fire Control System)
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description:
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group: feature
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parent: wiki
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---
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## 1. Overview
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### 1.1 Fire control system
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Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets.
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### 1.2 Manual lasing targets
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Changes the default rangefinders, including those in vehicles, to require manual lasing.
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### 1.3 Air burst ammunition
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Anti air cannons can now use airburst ammunition. It will explode on the FCS' zeroed in range.
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## 2. Usage
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### 2.1 Engaging moving targets
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- Place the crosshair on the enemy vehicle.
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- Press and hold <kbd> tab </kbd> (by default) and follow the target for about 2 seconds.
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- Release <kbd> tab </kbd>
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- The optic is now adjusted sideways to ensue a hit.
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### 2.2 Ranging stationary targets
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- Place the crosshair on the object to range.
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- Tap <kbd> tab </kbd> (by default) the optic is now adjusted.
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## 3. Dependencies
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`ace_interaction`
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