ACE3/documentation/feature/fcs.md
Josuan Albin 836cd9d833 Documentation pass 3
- Fixed typos in laser/readme
- Documentation guidelines updated
- ACE3 mentions updated in
- - ai
- Updated doc
- - fcs
- - hearing
-  -hitreaction
- - interaction
- - interact_menu
- - inventory
- - javelin
- - laser
- - laserpointer
- - laser_selfdesignate
- - logistics_uavbattery
- - logistics_wirecutter
- - magazinerepack
- - main
- - map
- - maptools
- - markers
2015-05-17 21:01:17 +02:00

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Markdown

---
layout: wiki
title: FCS (Fire Control System)
description:
group: feature
parent: wiki
---
## 1. Overview
### 1.1 Fire control system
Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets.
### 1.2 Manual lasing targets
Changes the default rangefinders, including those in vehicles, to require manual lasing.
### 1.3 Air burst ammunition
Anti air cannons can now use airburst ammunition. It will explode on the FCS' zeroed in range.
## 2. Usage
### 2.1 Engaging moving targets
- Place the crosshair on the enemy vehicle.
- Press and hold <kbd> tab </kbd> (by default) and follow the target for about 2 seconds.
- Release <kbd> tab </kbd>
- The optic is now adjusted sideways to ensue a hit.
### 2.2 Ranging stationary targets
- Place the crosshair on the object to range.
- Tap <kbd> tab </kbd> (by default) the optic is now adjusted.
## 3. Dependencies
`ace_interaction`