ACE3/addons/parachute
2016-06-01 13:27:02 +02:00
..
functions manual merge 2016-05-18 11:48:27 +02:00
UI Add Cut Parachute 2015-05-19 13:45:28 +02:00
$PBOPREFIX$ Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility 2016-06-01 13:27:02 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_postInit.sqf use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it 2016-05-14 10:49:09 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_respawn.sqf Fixing Privates 2015-05-19 21:46:34 +02:00

ace_parachute

Improves parachutes and adds an altimeter.

Maintainers

The people responsible for merging changes to this component or answering potential questions.