ACE3/addons/trenches/functions/fnc_handlePlayerInventoryChanged.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: commy2
* Handle the InventoryChanged event.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, "weapon"] call ace_trenches_fnc_handlePlayerInventoryChanged
*
* Public: No
*/
params ["_unit"];
if (_unit getVariable [QGVAR(isPlacing), false]) then {
if !(_unit call FUNC(hasEntrenchingTool)) then {
[_unit] call FUNC(placeCancel);
};
};