ACE3/addons/medical_vitals/functions/fnc_updatePainSuppress.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Update the pain suppression
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Pain Suppress Adjustments <NUMBER>
* 2: Time since last update <NUMBER>
* 3: Sync value? <BOOL>
*
* Return Value:
* None
*
* Example:
* [player, 0, 1, false] call ace_medical_vitals_fnc_updatePainSuppress
*
* Public: No
*/
params ["_unit", "_painSupressAdjustment", "_deltaT", "_syncValue"];
// Handle continuous pain reduction
private _pain = GET_PAIN(_unit);
_unit setVariable [VAR_PAIN, 0 max (_pain - _deltaT / PAIN_FADE_TIME), _syncValue];
if (isNil QEGVAR(medical_treatment,advancedMedication) || {!EGVAR(medical_treatment,advancedMedication)}) then {
// Handles simple medication
private _painSupress = _unit getVariable [VAR_PAIN_SUPP, 0];
_painSupress = _painSupress - _deltaT / PAIN_SUPPRESSION_FADE_TIME;
_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupress, _syncValue];
} else {
// Handle advanced medication
_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupressAdjustment, _syncValue];
};