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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal
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* Update the pain suppression
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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* 1: Pain Suppress Adjustments <NUMBER>
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* 2: Time since last update <NUMBER>
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* 3: Sync value? <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, 0, 1, false] call ace_medical_vitals_fnc_updatePainSuppress
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*
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* Public: No
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*/
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params ["_unit", "_painSupressAdjustment", "_deltaT", "_syncValue"];
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// Handle continuous pain reduction
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private _pain = GET_PAIN(_unit);
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_unit setVariable [VAR_PAIN, 0 max (_pain - _deltaT / PAIN_FADE_TIME), _syncValue];
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if (isNil QEGVAR(medical_treatment,advancedMedication) || {!EGVAR(medical_treatment,advancedMedication)}) then {
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// Handles simple medication
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private _painSupress = _unit getVariable [VAR_PAIN_SUPP, 0];
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_painSupress = _painSupress - _deltaT / PAIN_SUPPRESSION_FADE_TIME;
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_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupress, _syncValue];
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} else {
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// Handle advanced medication
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_unit setVariable [VAR_PAIN_SUPP, 0 max _painSupressAdjustment, _syncValue];
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};
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