ACE3/addons/laser_selfdesignate
2016-01-28 23:26:02 -06:00
..
functions Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
$PBOPREFIX$ wops... corrected wrong path 2015-05-20 23:44:50 +02:00
CfgEventhandlers.hpp Revert "Translation" 2015-04-10 19:46:18 +03:00
CfgVehicles.hpp Laser code selection, hotkeys and locking. Turrets & designator, and gunner. Closes #751 2015-05-01 11:31:37 -07:00
CfgWeapons.hpp #2349 - Don't disable locking for base RocketPods 2015-09-14 22:11:12 -05:00
config.cpp laser selfdesignate has wrong version number macro setup 2015-05-09 15:32:34 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Added: More italian translations 2015-05-09 23:52:01 +02:00
XEH_post_init.sqf remove undefined macro 2015-12-18 13:53:25 +01:00
XEH_pre_init.sqf Integarate laser code into SALH guidance + self_designate. Note todo items. 2015-04-12 11:01:22 -07:00

ace_laser_selfdesignate

Allows gunners to lase their own targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.