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97a0624375
* only process one unit every 0.1 seconds * exitWith to keep indentation low * use event to determine isIR and isTI * correctly remove units with turned on lights from their arrays * handle weaponAccessories command reporting nil
20 lines
462 B
C++
20 lines
462 B
C++
#define COMPONENT laserpointer
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#define COMPONENT_BEAUTIFIED Laser Pointer
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_LASERPOINTER
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_LASERPOINTER
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#define DEBUG_SETTINGS DEBUG_ENABLED_LASERPOINTER
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define MAX_LASER_RANGE 50
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