ACE3/addons/laserpointer
commy2 550acf6a2b
Merge pull request #6208 from Max255PL/laserbeam
Add IR beam to visible laser mode
2018-09-18 20:54:42 +02:00
..
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
$PBOPREFIX$ add day laser pointer 2015-01-17 23:38:13 +01:00
ACE_Settings.hpp Add category for laserpointer and reload settings (#5879) 2017-12-10 14:57:17 -06:00
CfgEventHandlers.hpp Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
CfgJointRails.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgVehicles.hpp toggle laser vs ir laser 2015-04-14 00:32:09 +02:00
CfgWeapons.hpp Add IR beam to visible laser mode 2018-03-22 13:24:11 +01:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Optimize Laserpointer (#4859) 2017-02-10 12:47:08 -06:00
stringtable.xml Settings - Added more categories (#5771) 2017-11-15 20:10:20 +01:00
XEH_postInit.sqf Remove unit from laser pointer list if laser removed (#5190) 2017-05-31 11:31:10 -05:00
XEH_preInit.sqf Optimize Laserpointer (#4859) 2017-02-10 12:47:08 -06:00
XEH_PREP.hpp Use CBA Accessory Functions for Laser mode switching (#4855) 2017-02-25 17:16:40 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laserpointer

Adds a laser pointer visible during the day.

Maintainers

The people responsible for merging changes to this component or answering potential questions.