ACE3/addons/spottingscope
2016-06-06 23:14:19 +02:00
..
data animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
functions black periphery 2016-06-06 23:14:19 +02:00
rsc animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
UI Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
$PBOPREFIX$ Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
CfgEventHandlers.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
CfgMoves.hpp better animation for spotting scope, fix #1638 2015-08-30 13:10:25 +02:00
CfgVehicles.hpp black periphery 2016-06-06 23:14:19 +02:00
CfgWeapons.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
config.cpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscInGameUI.hpp black periphery 2016-06-06 23:14:19 +02:00
script_component.hpp coeficient handling interface sizes was inverted 2016-06-06 21:36:29 +02:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_spottingscope

Adds a spotting scope.

Maintainers

The people responsible for merging changes to this component or answering potential questions.