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38 lines
989 B
Plaintext
38 lines
989 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Timi007
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* Attaches flag to the back of the unit and removes his flag item.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Flag item <STRING>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player, "ace_flags_white"] call ace_flags_fnc_carryFlag
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*
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* Public: No
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*/
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params ["_unit", "_item"];
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// Arma needs a flag proxy and some modded uniforms don't have them.
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// If we temporarily change the uniform to a vanilla one we can work around this problem.
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private _loadout = getUnitLoadout _unit;
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_unit forceAddUniform "U_B_CombatUniform_mcam";
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private _texture = (GVAR(flagItemCache) get _item) param [1, ""];
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_unit forceFlagTexture _texture;
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// We need to change loadout in the next frame otherwise it will not work
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[{
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params ["_unit", "_item", "_loadout"];
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_unit setUnitLoadout _loadout;
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_unit setVariable [QGVAR(carryingFlag), _item, true];
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_unit removeItem _item;
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}, [_unit, _item, _loadout]] call CBA_fnc_execNextFrame;
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