ACE3/addons/csw/functions/fnc_getIn.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author:tcvm
* An action for the player to get in the CSW
* Due to the fact that the default static weapons "Get In" memory point is at the front of
* the gun and can't be acssesed from the back, I am implementing this to get around that issue.
*
* Arguments:
* 0: Static Weapon <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [cursorObject, player] call ace_csw_fnc_getIn
*
* Public: No
*/
params ["_staticWeapon", "_player"];
TRACE_2("getIn",_staticWeapon,_player);
_player moveInTurret [_staticWeapon, [0]];