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34 lines
794 B
Plaintext
34 lines
794 B
Plaintext
/*
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* Author: bux578
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* Handles the XEH killed event.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Killer <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, bad_dude] call ace_respawn_fnc_handleKilled
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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// Saves the gear when the player! (and only him) is killed
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if (ACE_player == _unit) then {
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GVAR(unitGear) = [];
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if (GVAR(SavePreDeathGear)) then {
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GVAR(unitGear) = [_unit] call EFUNC(common,getAllGear);
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GVAR(unitGear) pushBack [currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit];
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};
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};
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if (missionNamespace getVariable [QGVAR(showFriendlyFireMessage), false]) then {
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[_this, QUOTE(DFUNC(showFriendlyFireMessage)), 2] call EFUNC(common,execRemoteFnc);
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};
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