ACE3/addons/captives/functions/fnc_handlePlayerChanged.sqf
2015-02-07 15:20:51 -06:00

28 lines
638 B
Plaintext

/*
* Author: commy2
* Handles playerChanged. Resets "showHUD" based on handcuff status
*
* Arguments:
* 0: _newUnit <OBJECT>
* 1: _oldUnit <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [bob1, bob2] call ACE_captives_fnc_handlePlayerChange
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_newUnit,_oldUnit);
if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then {
TRACE_1("Player Change (showHUD false)",_newUnit);
showHUD false;
} else {
TRACE_1("Player Change (showHUD true)",_newUnit);
showHUD true;
};