ACE3/addons/medical
2015-05-01 12:18:21 +02:00
..
data Added: Generic placeholder medical box. 2015-04-05 15:16:32 -07:00
functions Added missing private 2015-05-01 11:51:23 +02:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
ACE_Medical_SelfActions.hpp Convert Medical stringtable key names to lowercase 2015-04-30 22:01:09 +02:00
ACE_Medical_Treatments.hpp Do it again, but properly this time 2015-04-30 22:06:10 +02:00
ACE_Settings.hpp Should be in same order as the module 2015-05-01 12:18:21 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Added medical settings module 2015-03-06 22:54:44 +01:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp Merge remote-tracking branch 'origin/master' into basic-med-options 2015-05-01 01:25:16 +02:00
CfgWeapons.hpp Do it again, but properly this time 2015-04-30 22:06:10 +02:00
config.cpp those damn mine detectors, also fix advanced medical box not showing up in zeus 2015-04-26 17:25:56 +02:00
README.md Added readme 2015-03-01 10:36:52 +01:00
script_component.hpp Using setvar instead of event sync again 2015-04-20 21:58:27 +02:00
stringtable.xml Do it again, but properly this time 2015-04-30 22:06:10 +02:00
XEH_init.sqf switched back to old init method 2015-04-19 17:28:47 +02:00
XEH_postInit.sqf Merge remote-tracking branch 'origin/master' into basic-med-options 2015-05-01 01:25:16 +02:00
XEH_preInit.sqf Added local treatment through remoteExec for basic 2015-04-28 20:32:02 +02:00
XEH_respawn.sqf Add maximum unconsciousness time option 2015-04-23 11:31:27 +02:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.