ACE3/addons/frag
2016-02-25 10:54:19 -03:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
$PBOPREFIX$ Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
ACE_Settings.hpp Add a category name to frag settings 2016-02-18 12:28:00 -03:00
CfgAmmo.hpp Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH. 2015-05-13 17:06:10 -07:00
CfgAmmoReflections.hpp change by idea from @jonpas 2015-10-03 17:38:24 +02:00
CfgEventhandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
config.cpp Cleanup++: 2015-04-26 23:14:54 +02:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Some spanish translations for 3.5.0 2016-02-25 10:54:19 -03:00
XEH_postInit.sqf Fix frag fired EH name 2016-02-06 22:20:08 -03:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.