ACE3/optionals/compat_rhs_usf3/CfgGlasses.hpp
Dedmen Miller b51adcec3e RHS 3.4 Goggles and AB Ammo compat update (#5607)
* Oakley SI ballistic goggles

* Shemags and ess goggles

* 556x45 M855
2017-10-11 14:05:17 -05:00

91 lines
3.6 KiB
C++

class CfgGlasses {
class G_Combat;
class rhs_ess_black: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhs_googles_black: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhs_googles_clear: G_Combat {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhs_googles_orange: G_Combat {
ACE_Color[] = {1,0.5,0};
ACE_TintAmount = 8.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhs_googles_yellow: G_Combat {
ACE_Color[] = {0,0,-1.5};
ACE_TintAmount = 8.0;
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_oakley_goggles_base: G_Combat {
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_oakley_goggles_blk: rhsusf_oakley_goggles_base {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 16.0;
};
class rhsusf_oakley_goggles_clr: rhsusf_oakley_goggles_base {
ACE_Color[] = {0,0,0};
ACE_TintAmount = 0;
};
class rhsusf_oakley_goggles_ylw: rhsusf_oakley_goggles_base {
ACE_Color[] = {0,0,-1.5};
ACE_TintAmount = 8.0;
};
class rhsusf_shemagh_gogg_base: G_Combat {
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
class rhsusf_shemagh2_gogg_base: G_Combat {
ACE_Overlay = "";
ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa";
ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa);
ACE_Resistance = 1;
ACE_Protection = 0;
ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa);
};
};