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48 lines
1.4 KiB
Plaintext
48 lines
1.4 KiB
Plaintext
/*
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* Author: bux, commy2
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*
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* Hide or show the secondary weapon magazine inventory slot to prevent unloading of dummy magazines.
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*
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* Argument:
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* 0: The player. (Object)
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*
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* Return value:
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* Nothing
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*/
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private ["_player", "_display"];
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_player = _this select 0;
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_player removeMagazines "AGM_PreloadedMissileDummy";
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_player removeMagazines "AGM_FiredMissileDummy";
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disableSerialization;
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_display = _this select 1;
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if (isNull _display) exitWith {};
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private ["_launcher", "_control", "_config"];
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_launcher = secondaryWeapon _player;
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if (_launcher == "" || {getText (configFile >> "CfgWeapons" >> _launcher >> "AGM_UsedTube") == ""}) then {
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_control = _display displayCtrl 627;
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_config = configFile >> "RscDisplayInventory" >> "controls" >> "SlotSecondaryMagazine";
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_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
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_control ctrlCommit 0;
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_control = _display displayCtrl 1251;
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_config = configFile >> "RscDisplayInventory" >> "controls" >> "BackgroundSlotSecondaryMagazine";
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_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
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_control ctrlCommit 0;
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} else {
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_control = _display displayCtrl 627;
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_control ctrlSetPosition [0, 0, 0, 0];
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_control ctrlCommit 0;
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_control = _display displayCtrl 1251;
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_control ctrlSetPosition [0, 0, 0, 0];
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_control ctrlCommit 0;
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};
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