ACE3/addons/inventory/RscDisplayInventory.hpp
2015-03-27 13:10:55 -05:00

535 lines
16 KiB
C++

/*
Adjust the scaling of the inventory screen
- changes it from scaling based on user's interface size to a dynamic size based on a setting variable
- text size and row height size are uneffected (so more rows in a list)
- also tweaks the height of the two ProgressBars which looked odd scaled up so much
regex:
x = "[-+]?(\d*[.]?\d+).*
x = X_PART\(\1\);
*/
class RscText;
class RscPicture;
class RscListBox;
class RscProgress;
class RscStructuredText;
class RscActiveText;
class RscCombo;
#define X_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2))
#define Y_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))
#define W_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40))
#define H_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))
#define X_MAKEITBIGGA(num) (num * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2))
#define Y_MAKEITBIGGA(num) (num * (safeZoneH / 30) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2))
#define W_MAKEITBIGGA(num) (num * (safeZoneH / 40))
#define H_MAKEITBIGGA(num) (num * (safeZoneH / 30))
#define X_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), X_BIS(num), X_MAKEITBIGGA(num))])
#define Y_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), Y_BIS(num), Y_MAKEITBIGGA(num))])
#define W_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), W_BIS(num), W_MAKEITBIGGA(num))])
#define H_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), H_BIS(num), H_MAKEITBIGGA(num))])
class RscDisplayInventory {
class controls {
class CA_ContainerBackground: RscText {
//crate: GroundLoad adjust size
x = X_PART(1);
y = Y_PART(1);
w = W_PART(12);
h = H_PART(22.5); //default 23
};
class CA_PlayerBackground: RscText {
//center player's container: decrease height because of progressbar height decrease
x = X_PART(14.6);
y = Y_PART(2);
w = W_PART(24.4);
h = H_PART(21.5); //default 22
};
class TitleBackground: RscText {
x = X_PART(14.6);
y = Y_PART(1);
w = W_PART(24.4);
h = H_PART(1);
};
class PlayersName: RscText {
x = X_PART(15.6);
y = Y_PART(1);
w = W_PART(19.8);
h = H_PART(1);
};
class RankBackground: RscText {
x = X_PART(15.1);
y = Y_PART(1.25);
w = W_PART(0.6);
h = H_PART(0.6);
};
class RankPicture: RscPicture {
x = X_PART(15.1);
y = Y_PART(1.25);
w = W_PART(0.6);
h = H_PART(0.6);
};
class ButtonBack: RscActiveText {
x = X_PART(38);
y = Y_PART(1);
w = W_PART(1);
h = H_PART(1);
};
class BackgroundSlotPrimary: RscPicture {
x = X_PART(26.6);
y = Y_PART(6);
w = W_PART(11.9);
h = H_PART(3);
};
class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotPrimaryUnderBarrel: BackgroundSlotPrimary {
x = X_PART(29);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
x = X_PART(31.4);
y = Y_PART(9.2); //not sure why different (double check release)
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
x = X_PART(33.8);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
x = X_PART(36.2);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondary: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(11.5);
w = W_PART(11.9);
h = H_PART(3);
};
class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondaryUnderBarrel: BackgroundSlotPrimary {
x = X_PART(29);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
x = X_PART(31.4);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
x = X_PART(33.8);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
x = X_PART(36.2);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgun: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(17);
w = W_PART(11.9);
h = H_PART(3);
};
class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgunUnderBarrel: BackgroundSlotPrimary {
x = X_PART(29);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
x = X_PART(31.4);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
x = X_PART(33.8);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
x = X_PART(36.2);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class BackgroundSlotHeadgear: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotGoggles: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotHMD: BackgroundSlotPrimary {
x = X_PART(32.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotBinoculars: BackgroundSlotPrimary {
x = X_PART(35.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotMap: BackgroundSlotPrimary {
x = X_PART(15.1);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotGPS: BackgroundSlotPrimary {
x = X_PART(17.32);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotCompass: BackgroundSlotPrimary {
x = X_PART(21.76);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotRadio: BackgroundSlotPrimary {
x = X_PART(19.54);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotWatch: BackgroundSlotPrimary {
x = X_PART(23.98);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class ExternalContainerBackground: RscPicture {
x = X_PART(1.5);
y = Y_PART(3.7);
w = W_PART(11);
h = H_PART(18.4);
};
class PlayerContainerBackground: ExternalContainerBackground {
x = X_PART(15.1);
y = Y_PART(6);
w = W_PART(11);
h = H_PART(14);
};
class GroundTab: RscActiveText {
x = X_PART(1.5);
y = Y_PART(1.5);
w = W_PART(5.5);
h = H_PART(1);
};
class SoldierTab: GroundTab {
x = X_PART(7);
y = Y_PART(1.5);
w = W_PART(5.5);
h = H_PART(1);
};
class GroundContainer: RscListBox {
x = X_PART(1.5);
y = Y_PART(3.7);
w = W_PART(11);
h = H_PART(18.4);
};
class GroundFilter: RscCombo {
x = X_PART(1.5);
y = Y_PART(2.6);
w = W_PART(11);
h = H_PART(1);
};
class GroundLoad: RscProgress {
//crate: GroundLoad adjust size
x = X_PART(1.5);
y = Y_PART(22.5);
w = W_PART(11);
h = H_PART(0.5); //Default 1
};
class SlotPrimary: GroundTab {
x = X_PART(26.6);
y = Y_PART(6);
w = W_PART(11.9);
h = H_PART(3);
};
class SlotPrimaryMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotPrimaryUnderBarrel: SlotPrimary {
x = X_PART(29);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotPrimaryFlashlight: SlotPrimary {
x = X_PART(31.4);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotPrimaryOptics: SlotPrimary {
x = X_PART(33.8);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotPrimaryMagazine: SlotPrimary {
x = X_PART(36.2);
y = Y_PART(9.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondary: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(11.5);
w = W_PART(11.9);
h = H_PART(3);
};
class SlotSecondaryMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondaryUnderBarrel: SlotPrimary {
x = X_PART(29);
y = Y_PART(14.59); //Why is this different? (check release)
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondaryFlashlight: SlotPrimary {
x = X_PART(31.4);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondaryOptics: SlotPrimary {
x = X_PART(33.8);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotSecondaryMagazine: SlotPrimary {
x = X_PART(36.2);
y = Y_PART(14.6);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHandgun: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(17);
w = W_PART(11.9);
h = H_PART(3);
};
class SlotHandgunMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHandgunUnderBarrel: SlotPrimary {
x = X_PART(29);
y = Y_PART(20.1);
W = W_PART(2.3);
H = H_PART(2);
};
class SlotHandgunFlashlight: SlotPrimary {
x = X_PART(31.4);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHandgunOptics: SlotPrimary {
x = X_PART(33.8);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHandgunMagazine: SlotPrimary {
x = X_PART(36.2);
y = Y_PART(20.1);
w = W_PART(2.3);
h = H_PART(2);
};
class SlotHeadgear: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotGoggles: SlotPrimary {
x = X_PART(29.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotHMD: SlotPrimary {
x = X_PART(32.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotBinoculars: SlotPrimary {
x = X_PART(35.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotMap: SlotPrimary {
x = X_PART(15.16);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotGPS: SlotPrimary {
x = X_PART(17.38);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotCompass: SlotPrimary {
x = X_PART(21.82);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotRadio: SlotPrimary {
x = X_PART(19.6);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotWatch: SlotPrimary {
x = X_PART(24.04);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class UniformTab: GroundTab {
x = X_PART(15.1);
y = Y_PART(2.5);
w = W_PART(3.5);
h = H_PART(3);
};
class UniformSlot: SlotPrimary {
x = X_PART(15.35);
y = Y_PART(2.5);
w = W_PART(3);
h = H_PART(3);
};
class UniformLoad: GroundLoad {
x = X_PART(15.1);
y = Y_PART(5.5);
w = W_PART(3.5);
h = H_PART(0.5);
};
class UniformContainer: GroundContainer {
x = X_PART(15.1);
y = Y_PART(6);
w = W_PART(11);
h = H_PART(14);
};
class VestTab: UniformTab {
x = X_PART(18.85);
y = Y_PART(2.5);
w = W_PART(3.5);
h = H_PART(3);
};
class VestSlot: SlotPrimary {
x = X_PART(19.1);
y = Y_PART(2.5);
w = W_PART(3);
h = H_PART(3);
};
class VestLoad: GroundLoad {
x = X_PART(18.85);
y = Y_PART(5.5);
w = W_PART(3.5);
h = H_PART(0.5);
};
class BackpackTab: UniformTab {
x = X_PART(22.6);
y = Y_PART(2.5);
w = W_PART(3.5);
h = H_PART(3);
};
class BackpackSlot: SlotPrimary {
x = X_PART(22.85);
y = Y_PART(2.5);
w = W_PART(3);
h = H_PART(3);
};
class BackpackLoad: GroundLoad {
x = X_PART(22.6);
y = Y_PART(5.5);
w = W_PART(3.5);
h = H_PART(0.5);
};
class TotalLoad: GroundLoad {
//center: progressbar height decrease
x = X_PART(15.1);
y = Y_PART(22.5);
w = W_PART(23.4);
h = H_PART(0.5); //Default 1
};
class ContainerMarker: GroundTab {
x = X_PART(0);
y = Y_PART(24);
w = W_PART(1);
h = H_PART(1);
};
class GroundMarker: ContainerMarker {
x = X_PART(1.5);
y = Y_PART(24);
w = W_PART(1);
h = H_PART(1);
};
class SoldierMarker: ContainerMarker {
x = X_PART(3);
y = Y_PART(24);
w = W_PART(1);
h = H_PART(1);
};
};
};