ACE3/addons/fcs/initKeybinds.sqf

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Plaintext

// by commy2
["ACE3 Vehicles", QGVAR(lazeTarget), localize STRING(LaseTarget),
{
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false};
if (GETGVAR(isDownStateKey1,false)) exitWith {false};
GVAR(isDownStateKey1) = true;
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown);
// Return false so it doesn't block the rest weapon action
false
},
{
// prevent holding down
GVAR(isDownStateKey1) = false;
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(GVAR(enabled) && FUNC(canUseFCS)) exitWith {false};
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyUp);
false
},
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
["ACE3 Vehicles", QGVAR(adjustRangeUp), localize STRING(AdjustRangeUp),
{
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(call FUNC(canUseFCS)) exitWith {false};
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), 50] call FUNC(adjustRange);
true
},
{false},
[201, [false, false, false]], false] call cba_fnc_addKeybind; //PageUp Key
["ACE3 Vehicles", QGVAR(adjustRangDown), localize STRING(AdjustRangeDown),
{
// Conditions: canInteract
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(call FUNC(canUseFCS)) exitWith {false};
// Statement
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -50] call FUNC(adjustRange);
true
},
{false},
[209, [false, false, false]], false] call cba_fnc_addKeybind; //PageDown Key