mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
bcb21b782e
- Optimize and improve 3D icon drawing - Combine 2D and 3D PFHs into 1 - Render group icons outside of 200m, unit icons within - Store list of groups on units update to cut down on what needs to be done each frame - Change map control type to 100 to remove all default unit icons - Improve colour caching, group colours don't change, unit colours do - Remove icon setting, toggling should be at users discretion
243 lines
9.4 KiB
XML
243 lines
9.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Spectator">
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<Key ID="STR_ACE_Spectator_Settings_DisplayName">
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<English>Spectator Settings</English>
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<Polish>Ustawienia obserwatora</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_Settings_Descripton">
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<English>Configure how the spectator system will operate by default.</English>
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<Polish>Skonfiguruj domyślne ustawienia obserwatora.</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_units_DisplayName">
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<English>Unit filter</English>
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<Polish>Filtr jednostek</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_units_Description">
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<English>Method of filtering spectatable units.</English>
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<Polish>Wybierz jednostki, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_units_none">
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<English>No units</English>
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<Polish>Brak jednostek</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_units_players">
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<English>Only players</English>
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<Polish>Tylko gracze</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_units_playable">
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<English>Playable Units</English>
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</Key>
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<Key ID="STR_ACE_Spectator_units_all">
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<English>All units</English>
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<Polish>Wszystkie jednostki</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_DisplayName">
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<English>Side filter</English>
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<Polish>Filtr stron</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_Description">
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<English>Method of filtering spectatable sides.</English>
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<Polish>Wybierz strony, jakie będzie można obserwować po uruchomeniu obserwatora.</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_player">
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<English>Player side</English>
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<Polish>Strona gracza</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_friendly">
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<English>Friendly sides</English>
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<Polish>Strony sojusznicze</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_hostile">
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<English>Hostile sides</English>
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<Polish>Strony wrogie</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_sides_all">
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<English>All sides</English>
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<Polish>Wszystkie strony</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_modes_DisplayName">
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<English>Camera modes</English>
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<Polish>Tryby kamery</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_modes_Description">
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<English>Camera modes that can be used.</English>
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<Polish>Tryby kamery, jakie mogą być używane.</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_modes_all">
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<English>All</English>
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<Polish>Wszystkie</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_modes_free">
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<English>Free only</English>
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<Polish>Tylko wolna</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_modes_internal">
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<English>Internal only</English>
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<Polish>Tylko wewnętrzna</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_modes_external">
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<English>External only</English>
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<Polish>Tylko zewnętrzna</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_modes_unit">
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<English>Internal and external</English>
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<Polish>Wewnętrzna i zewnętrzna</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_visions_DisplayName">
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<English>Vision modes</English>
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<Polish>Tryby wizji</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_visions_Description">
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<English>Vision modes that can be used.</English>
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<Polish>Tryby wizji, jakie mogą być używane.</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_visions_nv">
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<English>Night vision</English>
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<Polish>Noktowizja</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_visions_ti">
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<English>Thermal imaging</English>
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<Polish>Termowizja</Polish>
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</Key>
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<!-- Interface strings -->
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<Key ID="STR_ACE_Spectator_HelpTitle">
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<English>Spectator Controls</English>
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<Polish>Sterowanie obserwatorem</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_ViewFree">
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<English>Free</English>
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<Polish>Wolna</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_ViewInternal">
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<English>Internal</English>
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<Polish>Wewnętrzna</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_ViewExternal">
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<English>External</English>
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<Polish>Zewnętrzna</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_VisionNormal">
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<English>Normal</English>
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<Polish>Normalna</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_VisionNight">
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<English>Night</English>
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<Polish>Noc</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_VisionThermal">
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<English>Thermal</English>
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<Polish>Termo</Polish>
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</Key>
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<!-- Controls -->
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<Key ID="STR_ACE_Spectator_freeCamControls">
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<English>Free Camera Controls</English>
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<Polish>Wolne sterowanie kamerą</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamForward">
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<English>Camera Forward</English>
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<Polish>Kamera naprzód</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamBackward">
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<English>Camera Backward</English>
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<Polish>Kamera w tył</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamLeft">
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<English>Camera Left</English>
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<Polish>Kamera w lewo</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamRight">
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<English>Camera Right</English>
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<Polish>Kamera w prawo</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamUp">
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<English>Camera Up</English>
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<Polish>Kamera w górę</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamDown">
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<English>Camera Down</English>
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<Polish>Kamera w dół</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamPan">
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<English>Pan Camera</English>
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<Polish>Panoramowanie</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamDolly">
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<English>Dolly Camera</English>
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<Polish>Płynna kamera</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamLock">
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<English>Lock Camera to Target</English>
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<Polish>Zablokuj kamerę na celu</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamZoom">
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<English>Zoom +/-</English>
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<Polish>Zoom +/-</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamSpeed">
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<English>Speed +/-</English>
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<Polish>Prędkość +/-</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamNextVis">
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<English>Next Vision Mode</English>
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<Polish>Następny tryb wizji</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_freeCamPrevVis">
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<English>Previous Vision Mode</English>
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<Polish>Poprzedni tryb wizji</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_uiControls">
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<English>Interface Controls</English>
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<Polish>Sterowanie interfejsem</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleInterface">
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<English>Toggle Interface</English>
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<Polish>Przełącz interfejs</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleIcons">
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<English>Toggle Unit Icons</English>
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<Polish>Przełącz ikony jednostek</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleUnits">
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<English>Toggle Unit List</English>
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<Polish>Przełącz listę jednostek</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleTools">
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<English>Toggle Toolbar</English>
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<Polish>Przełącz pasek narzędzi</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleCompass">
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<English>Toggle Compass</English>
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<Polish>Przełącz kompas</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleMap">
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<English>Toggle Map</English>
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<Polish>Przełącz mapę</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_uiToggleHelp">
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<English>Toggle Help</English>
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<Polish>Przełącz pomoc</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_otherControls">
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<English>Other Controls</English>
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<Polish>Pozostałe sterowanie</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_nextCam">
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<English>Next Camera</English>
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<Polish>Następna kamera</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_prevCam">
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<English>Previous Camera</English>
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<Polish>Poprzednia kamera</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_nextUnit">
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<English>Next Unit</English>
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<Polish>Następna jednostka</Polish>
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</Key>
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<Key ID="STR_ACE_Spectator_prevUnit">
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<English>Previous Unit</English>
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<Polish>Poprzednia jednostka</Polish>
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</Key>
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</Package>
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</Project>
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