ACE3/addons/medical_engine
pterolatypus 73a7dbdc1e
Medical - Rework wound handling (#8278)
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00
..
data Medical - Add missing model.cfg to unconscious animation rtms (#7788) 2020-07-01 19:03:32 +02:00
functions Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
$PBOPREFIX$ merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
CfgActions.hpp Medical Engine - Hide actions that have ACE interactions (#8003) 2020-11-29 19:21:02 +01:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgExtendedAnimation.hpp Medical Engine - Fix unconscious animation state checks (#8623) 2021-11-08 00:15:52 +01:00
CfgFunctions.hpp Medical Engine - Disable third party medical systems (#8289) 2021-07-23 21:32:36 +02:00
CfgMoves.hpp Medical Engine - Fix unconscious animation state checks (#8623) 2021-11-08 00:15:52 +01:00
CfgVehicles.hpp Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
CfgWeapons.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00
config.cpp Medical Engine - Disable third party medical systems (#8289) 2021-07-23 21:32:36 +02:00
initSettings.sqf Medical - Fix #8389 (#8390) 2021-08-23 18:27:00 -05:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
script_macros_config.hpp Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
script_macros_medical.hpp Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
stringtable.xml Translation - Korean v2.0 (#8768) 2022-01-12 14:41:09 -06:00
XEH_postInit.sqf Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
XEH_preInit.sqf Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
XEH_PREP.hpp Medical Engine - Disable third party medical systems (#8289) 2021-07-23 21:32:36 +02:00
XEH_preStart.sqf merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00

ace_medical_engine

Links Arma 3 soldier health simulation to ACE medical system.