ACE3/addons/laser
alef de83f2c2b7 Italian translation updates (#6738)
* Fix wrong order shown in addon category list

Just put 'ACE' at begin

* Typo

* Add/Fix: arsenal, nightvision and others.

common, explosives, maverick, gforces, pylons, hearing, marksers, repair,
flashlights, nametags, interaction, vehicles, medical_menu, medical_ai,
interact_menu, medical

* Italian translation update

Remove BOM. Colors uppercase for consistency.

Revert "Remove BOM. Colors uppercase for consistency."

This reverts commit 0fa9c35f9e46437438a384cee37cb8d3e5322433.

Revert "Italian translation update"

This reverts commit d53e56ce70a606e773aa6fe2a53485aeb5419974.

Re-add Italy

* fix polish
2018-12-17 12:10:06 -06:00
..
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
$PBOPREFIX$ PBOPREFIX fixes. 2015-01-11 17:28:39 -08:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgEventhandlers.hpp Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
CfgVehicles.hpp Handle laser targets from non-primaryGunner turrets (#5507) 2017-09-15 17:31:31 -05:00
CfgWeapons.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
config.cpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
initKeybinds.sqf Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
README.md Laser guidance for all designators (#3308) 2016-10-08 12:55:30 +02:00
RscInGameUI.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
RscTitles.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
script_component.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
stringtable.xml Italian translation updates (#6738) 2018-12-17 12:10:06 -06:00
XEH_postInit.sqf Laser - Reset hud when exiting UAV (#5947) 2017-12-21 16:49:48 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Move the hellfire hud to the laser module (#5503) 2017-09-16 14:24:43 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_laser

Contains various functions necessary for the realistic portrayal of laser mechanics in other components.

Maintainers

The people responsible for merging changes to this component or answering potential questions.