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b83be88571
KeyDown will now apply a static range calculation. KeyUp calculates the target movement and reapplies the calculation as normal. Sorry in advance for the merge conflicts
22 lines
354 B
Plaintext
22 lines
354 B
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP(adjustRange);
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PREP(calculateSolution);
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PREP(canResetFCS);
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PREP(canUseFCS);
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PREP(canUseRangefinder);
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PREP(firedEH);
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PREP(getAngle);
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PREP(getRange);
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PREP(handleAirBurstAmmunitionPFH);
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PREP(onForceUpdate);
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PREP(keyDown);
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PREP(keyUp);
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PREP(reset);
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PREP(updateRangeHUD);
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PREP(vehicleInit);
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ADDON = true;
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