ACE3/addons/csw/functions/fnc_assemble_pickupWeapon.sqf
2022-01-30 11:54:30 -06:00

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#include "script_component.hpp"
/*
* Author:Dani (TCVM)
* Dismounts the weapon from the tripod and drops its backpack beside
*
* Arguments:
* 0: Static Weapon <OBJECT>
*
* Return Value:
* None
*
* Example:
* [weapon] call ace_csw_fnc_assemble_pickupWeapon
*
* Public: No
*/
[{
params ["_staticWeapon", "_player"];
TRACE_2("assemble_pickupWeapon",_staticWeapon,_player);
private _onDisassembleFunc = getText(configOf _staticWeapon >> QUOTE(ADDON) >> "disassembleFunc");
private _carryWeaponClassname = getText(configOf _staticWeapon >> QUOTE(ADDON) >> "disassembleWeapon");
private _turretClassname = getText(configOf _staticWeapon >> QUOTE(ADDON) >> "disassembleTurret");
private _pickupTime = getNumber(configFile >> "CfgWeapons" >> _carryWeaponClassname >> QUOTE(ADDON) >> "pickupTime");
TRACE_4("",typeOf _staticWeapon,_carryWeaponClassname,_turretClassname,_pickupTime);
if (!isClass (configFile >> "CfgWeapons" >> _carryWeaponClassname)) exitWith {ERROR_1("bad weapon classname [%1]",_carryWeaponClassname);};
// Turret classname can equal nothing if the deploy bag is the "whole" weapon. e.g Kornet, Metis, other ATGMs
if ((_turretClassname isNotEqualTo "") && {!isClass (configFile >> "CfgVehicles" >> _turretClassname)}) exitWith {ERROR_1("bad turret classname [%1]",_turretClassname);};
private _onFinish = {
params ["_args"];
_args params ["_staticWeapon", "_player", "_carryWeaponClassname", "_turretClassname", "_onDisassembleFunc"];
TRACE_4("disassemble finish",_staticWeapon,_player,_carryWeaponClassname,_turretClassname);
private _weaponPos = getPosATL _staticWeapon;
_weaponPos set [2, (_weaponPos select 2) + 0.1];
private _weaponDir = getDir _staticWeapon;
LOG("remove ammo");
{
_x params ["_xMag", "", "_xAmmo"];
private _carryMag = GVAR(vehicleMagCache) getVariable _xMag;
if (isNil "_carryMag") then {
private _groups = "getNumber (_x >> _xMag) == 1 && {isClass (configFile >> 'CfgMagazines' >> configName _x)}" configClasses (configFile >> QGVAR(groups));
_carryMag = configName (_groups param [0, configNull]);
GVAR(vehicleMagCache) setVariable [_xMag, _carryMag];
TRACE_2("setting cache",_xMag,_carryMag);
};
if ((_xAmmo > 0) && {_carryMag != ""}) then {
TRACE_2("Removing ammo",_xMag,_carryMag);
[_player, _carryMag, _xAmmo] call FUNC(reload_handleReturnAmmo);
};
} forEach (magazinesAllTurrets _staticWeapon);
if (_turretClassname isNotEqualTo "") then {
private _cswTripod = createVehicle [_turretClassname, [0, 0, 0], [], 0, "NONE"];
// Delay a frame so weapon has a chance to be deleted
[{
params ["_cswTripod", "_weaponDir", "_weaponPos"];
_cswTripod setDir _weaponDir;
_cswTripod setPosATL _weaponPos;
_cswTripod setVelocity [0, 0, -0.05];
_cswTripod setVectorUp (surfaceNormal _weaponPos);
}, [_cswTripod, _weaponDir, _weaponPos]] call CBA_fnc_execNextFrame;
[_cswTripod, _staticWeapon] call (missionNamespace getVariable _onDisassembleFunc);
};
[{
params ["_player", "_weaponPos", "_carryWeaponClassname"];
if ((alive _player) && {(secondaryWeapon _player) == ""}) exitWith {
_player addWeapon _carryWeaponClassname;
};
private _weaponRelPos = _weaponPos getPos RELATIVE_DIRECTION(90);
private _weaponHolder = createVehicle ["groundWeaponHolder", [0, 0, 0], [], 0, "NONE"];
_weaponHolder setDir random [0, 180, 360];
_weaponHolder setPosATL [_weaponRelPos select 0, _weaponRelPos select 1, _weaponPos select 2];
_weaponHolder addWeaponCargoGlobal [_carryWeaponClassname, 1];
}, [_player, _weaponPos, _carryWeaponClassname]] call CBA_fnc_execNextFrame;
LOG("delete weapon");
deleteVehicle _staticWeapon;
LOG("end");
};
private _condition = {
params ["_args"];
_args params ["_staticWeapon"];
((crew _staticWeapon) isEqualTo []) && (alive _staticWeapon)
};
[TIME_PROGRESSBAR(_pickupTime), [_staticWeapon, _player, _carryWeaponClassname, _turretClassname, _onDisassembleFunc], _onFinish, {}, localize LSTRING(DisassembleCSW_progressBar), _condition] call EFUNC(common,progressBar);
}, _this] call CBA_fnc_execNextFrame;