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49 lines
3.5 KiB
Markdown
49 lines
3.5 KiB
Markdown
<p align="center">
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<img src="https://github.com/acemod/ACE3/blob/master/extras/assets/logo/black/ACE3-Logo.jpg" height="80" />
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</p>
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<p align="center">
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<a href="https://github.com/acemod/ACE3/releases">
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<img src="http://img.shields.io/badge/release-3.0-green.svg?style=flat" alt="ACE version">
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</a>
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<a href="#">
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<img src="http://img.shields.io/badge/download-22_MB-blue.svg?style=flat" alt="ACE download">
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</a>
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<a href="https://github.com/acemod/ACE3/issues">
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<img src="http://img.shields.io/github/issues/acemod/ACE3.svg?style=flat" alt="ACE issues">
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</a>
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<a href="https://github.com/acemod/ACE3/blob/master/LICENSE">
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<img src="http://img.shields.io/badge/license-GPLv2-red.svg?style=flat" alt="ACE license">
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</a>
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</p>
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<p align="center"><sup><strong>Benötigt eine Aktuelle Version von <a href="http://www.armaholic.com/page.php?id=18767">CBA A3</a> | <a href="#">BIF thread</a></strong></sup></p>
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**ACE3** ist ein Gemeinschaftsprojekt der Moddinggruppen von **ACE2**, **AGM** und **CSE** um den Realismus und die Spieltiefe von Arma 3 zu steigern.
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Da die MOD vollkommen als **open-source** Projekt gestaltet ist, steht es jedem frei Änderungen vorzuschlagen, oder seine eigene, modifizierte Version zu erstellen, solange diese ebenfalls der Öffentlichkeit zugänglich ist und mit GNU General Public License konformt geht. (Weitere Informationen ist der Lizenzdatei in diesem Projekt entnehmbar)
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Die Mod ist **modular gestaltet** — beinahe jede PBO kann entfernt werden, sodass jede Gemeinschaft ihre eigene, thus a team can maintain its own tailored version of ACE, which excludes a select number of components that they don't like, or which conflict with other add-ons. Components themselves, like e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
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### Features
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* Improved medical system
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* Logistics system including cargo transport and vehicle maintenance
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* Explosives system including different trigger types
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* Captivity system
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* Realistic names for vehicles and weapons
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* Realistic ballistics including wind and humidity
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* Backblast simulation
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* A fire control system for armored vehicles and helicopters
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***and more...***
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#### Guides & How-Tos
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If you installed ACE3, but have trouble understanding how it all works, or where to start — see [Getting Started](https://github.com/acemod/ACE3/blob/master/documentation/user/getting-started.md).
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#### Contributing
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If you want to help put with the ongoing development, you can do so by looking for possible bugs or by contributing new features. To contribute something to ACE, simply fork this repository and submit your pull requests for review by other collaborators. In the process, please add yourself to the author array of any .pbo you will be editing and the AUTHORS.txt file; including a valid email address.
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To report a bug, propose a feature, or suggest a change to the existing one — please, use our [Issue Tracker](https://github.com/acemod/ACE3/issues).
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#### Testing & Building
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If you want to help us test the latest development changes, feel free to download our master branch, using either git — if familiar with the process — or directly, by following [this link](https://github.com/acemod/ACE3/archive/master.zip).
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To find out how to set up your development environment and build a version of ACE for testing, follow [these instructions](https://github.com/acemod/ACE3/blob/master/documentation/development/setting-up-the-development-environment.md).
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