mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
51 lines
2.0 KiB
Plaintext
51 lines
2.0 KiB
Plaintext
#include "script_component.hpp"
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
GVAR(isLockKeyDown) = false;
|
|
|
|
// Degrees per second
|
|
GVAR(yawChange) = 0;
|
|
GVAR(pitchChange) = 0;
|
|
|
|
// Add keybind
|
|
["ACE3 Weapons", QGVAR(trackTarget), localize LSTRING(trackTarget), {
|
|
call FUNC(keyDown);
|
|
false // Return false so it doesn't block the rest weapon action
|
|
}, {
|
|
TRACE_1("lock key up",GVAR(isLockKeyDown));
|
|
GVAR(isLockKeyDown) = false;
|
|
false
|
|
}, [15, [false, false, false]], false] call CBA_fnc_addKeybind; //Tab Key
|
|
|
|
|
|
|
|
// Visual debuging, idealy used with a moving vehicle called "testTarget"
|
|
#ifdef DRAW_NLAW_INFO
|
|
GVAR(debug_firedPrediction) = [];
|
|
addMissionEventHandler ["Draw3d", {
|
|
// BLACK - On fired path prediction
|
|
{ drawIcon3D _x; } forEach GVAR(debug_firedPrediction);
|
|
|
|
// GREEN - Draw an object called "testTarget"'s aim pos and 1 sec aimpos predicted by velocity
|
|
if ((!isNil "testTarget") && {!isNull testTarget}) then {
|
|
{
|
|
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,1,0,1], ASLtoAGL ((aimPos testTarget) vectorAdd ((velocity testTarget) vectorMultiply _x)), 0.75, 0.75, 0, format ["%1", _x], 1, 0.025, "TahomaB"];
|
|
} forEach [0, 1, 2, 3];
|
|
};
|
|
|
|
// RED - If lock key is down, draw weapon dir and predicted path at various times
|
|
if (GVAR(yawChange) != 0) then {
|
|
{
|
|
private _viewASL = AGLtoASL positionCameraToWorld [0,0,0];
|
|
private _viewDir = ACE_player weaponDirection (currentWeapon ACE_player);
|
|
(_viewDir call CBA_fnc_vect2Polar) params ["", "_yaw", "_pitch"];
|
|
private _realYaw = _yaw + GVAR(yawChange) * _x;
|
|
private _realPitch = _pitch + GVAR(pitchChange) * _x;
|
|
private _returnTargetPos = _viewASL vectorAdd ([1000, _realYaw, _realPitch] call CBA_fnc_polar2vect);
|
|
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], ASLtoAGL _returnTargetPos, 0.75, 0.75, 0, format ["%1", _x], 1, 0.025, "TahomaB"];
|
|
} forEach [0, 1, 2, 3];
|
|
};
|
|
}];
|
|
#endif
|