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* Added `setDead` API * Update XEH_PREP.hpp * Update fnc_setDead.sqf * Update addons/common/functions/fnc_disableUserInput.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update fnc_setDead.sqf * Added warning for non-local units --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
ace_field_rations
Provides a survival style, hunger and thirst system. Adds consumable items such as MREs.
ACEX Conversion - things still using acex prefix
- All settings
- CfgUIGrids Entry
- CfgWeapon Configs (e.g.
acex_field_rations_thirstQuenched
) - CfgVehicles Configs (e.g.
acex_field_rations_waterSupply
) - Events (
acex_rationConsumed
,acex_rationRefilled
) - Player setVars for thirst/hunger (e.g.
player getVariable "acex_field_rations_thirst"
)