ACE3/addons/aim9/CfgAmmo.hpp
2021-04-21 13:41:23 -06:00

225 lines
8.3 KiB
C++

class CfgAmmo {
class Missile_AA_04_F;
class GVAR(m): Missile_AA_04_F {
missileLockCone = 45;
missileKeepLockedCone = 45;
missileLockMaxDistance = 5000;
missileLockMinDistance = 250;
author = "Brandon (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 25; // Minium flap deflection for guidance
yawRate = 25; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 100;
flareAngleFilter = 1.6; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 45; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.8; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
class ammo_Missile_BIM9X;
class GVAR(x): ammo_Missile_BIM9X {
missileLockCone = 120;
missileKeepLockedCone = 120;
missileLockMaxDistance = 5000;
missileLockMinDistance = 250;
author = "Brandon (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 40; // Minium flap deflection for guidance
yawRate = 40; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 50;
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 120; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.95; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
// AIM-132
class M_Air_AA;
class GVAR(aim132): M_Air_AA {
missileLockCone = 120;
missileKeepLockedCone = 120;
missileLockMaxDistance = 8000;
missileLockMinDistance = 250;
author = "Brandon (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 40; // Minium flap deflection for guidance
yawRate = 40; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 50;
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "ZeroEffortMiss";
navigationTypes[] = { "ZeroEffortMiss" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 120; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.98; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 8000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
// R-73
class ammo_Missile_AA_R73;
class GVAR(r73): ammo_Missile_AA_R73 {
missileLockCone = 40;
missileKeepLockedCone = 40;
missileLockMaxDistance = 5000;
missileLockMinDistance = 250;
author = "Brandon (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 25; // Minium flap deflection for guidance
yawRate = 25; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 50;
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 40; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.85; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
class Missile_AA_03_F;
class GVAR(r74): Missile_AA_03_F {
missileLockCone = 75;
missileKeepLockedCone = 75;
missileLockMaxDistance = 8000;
missileLockMinDistance = 250;
author = "Brandon (TCVM)";
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 40; // Minium flap deflection for guidance
yawRate = 40; // Maximum flap deflection for guidance
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions
defaultSeekerType = "IR";
seekerTypes[] = { "IR" };
flareDistanceFilter = 50;
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 75; // Angle from the shooter's view that can track the missile
seekerAccuracy = 0.95; // seeker accuracy multiplier
seekerMinRange = 75;
seekerMaxRange = 8000; // Range from the missile which the seeker can visually search
// Attack profile type selection
defaultAttackProfile = "DIR";
attackProfiles[] = {"DIR"};
};
};
};