ACE3/addons/disarming/functions/fnc_eventTargetStart.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
*
* Disarm Event Handler, Starting func, called on the target.
* If target has to remove uniform/vest, this will add all uniform/vest items to the drop list.
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
* 2: type of disarm <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, kevin, "disarm"] call ace_disarming_fnc_eventTargetStart
*
* Public: No
*/
params ["_caller", "_target", "_listOfObjectsToRemove"];
private _itemsToAdd = [];
{
if (_x == (uniform _target)) then {
_itemsToAdd = _itemsToAdd + (uniformItems _target);
};
if (_x == (vest _target)) then {
_itemsToAdd = _itemsToAdd + (vestItems _target);
};
} forEach _listOfObjectsToRemove;
{
if (!(_x in _listOfObjectsToRemove)) then {
_listOfObjectsToRemove pushBack _x;
};
} forEach _itemsToAdd;
[_caller, _target, _listOfObjectsToRemove] call FUNC(disarmDropItems);