ACE3/addons/laser/functions/fnc_handleLaserTargetCreation.sqf
jonpas 742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00

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#include "..\script_component.hpp"
/*
* Author: esteldunedain
* Associates a newly created laser target to it's owner
*
* Argument:
* 0: Vanilla Laser (base type LaserTarget) <OBJECT>
*
* Return Value:
* None
*
* Example:
* [laserTarget player] call ace_laser_fnc_handleLaserTargetCreation;
*
* Public: No
*/
TRACE_1("params",_this);
[{
params ["_targetObject"];
// Only handle locally created lasers
if(!(local _targetObject)) exitWith {TRACE_1("not local",_targetObject);};
private _owners = allUnits select {(lasertarget _x) == _targetObject};
if (count _owners == 1) exitWith {
TRACE_2("Laser target owner [allUnits]", _targetObject, _owners select 0);
[_targetObject, _owners select 0] call FUNC(addLaserTarget);
};
_owners = vehicles select {(lasertarget _x) == _targetObject};
if (count _owners == 1) exitWith {
TRACE_2("Laser target owner [vehicles]", _targetObject, _owners select 0);
[_targetObject, _owners select 0] call FUNC(addLaserTarget);
};
// Vehicle based laser designators won't be linked via laserTarget if the turret has "primaryGunner = 0"
// This backup method just checks the player's vic - which should be reasonably safe as we know the laserTarget is local
private _foundSource = false;
private _vehicle = vehicle ACE_player;
TRACE_2("",_vehicle,typeOf _vehicle);
if ((alive ACE_player) && {_vehicle != ACE_player}) then {
private _turretPath = if (ACE_player == (driver _vehicle)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
TRACE_1("",_turretPath);
if (_turretPath isNotEqualTo []) then {
private _currentWeapon = _vehicle currentWeaponTurret _turretPath;
TRACE_1("",_currentWeapon);
if ((getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> "laser")) == 1) then {
#ifdef DEBUG_MODE_FULL
private _turretConfig = [_vehicle, _turretPath] call CBA_fnc_getTurret;
private _primaryGunner = getNumber (_turretConfig >> "primaryGunner");
TRACE_1("",_primaryGunner);
#endif
TRACE_2("Laser target owner [backup method]",_targetObject,_vehicle);
[_targetObject, _vehicle] call FUNC(addLaserTarget);
_foundSource = true;
};
};
};
if (!_foundSource) then {
WARNING_1("Laser target doesn't have owner", _targetObject);
};
}, _this] call CBA_fnc_execNextFrame;