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742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
75 lines
2.5 KiB
Plaintext
75 lines
2.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Tuupertunut
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* Rearm an entire turret locally.
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*
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* Arguments:
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* 0: Ammo Truck <OBJECT>
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* 1: Vehicle <OBJECT>
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* 2: TurretPath <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ammo_truck, tank, [0]] call ace_rearm_fnc_rearmEntireVehicleSuccessLocal
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*
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* Public: No
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*/
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params ["_truck", "_vehicle", "_turretPath"];
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TRACE_3("rearmEntireVehicleSuccessLocal",_truck,_vehicle,_turretPath);
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// Fetching all rearmable magazines in this turret
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private _magazines = ([_vehicle] call FUNC(getNeedRearmMagazines)) select {(_x select 1) isEqualTo _turretPath};
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if (["ace_csw"] call EFUNC(common,isModLoaded)) then {
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([_vehicle, _turretPath] call EFUNC(csw,aceRearmGetCarryMagazines)) params ["_turretMagsCSW", "_allCarryMags"];
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TRACE_1("skipping",_turretMagsCSW);
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_magazines = _magazines select {
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_x params ["_magazineClass"];
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(_turretMagsCSW findIf {_x == _magazineClass}) == -1
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};
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};
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{
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_x params ["_magazineClass", "_magTurretPath", "_isPylonMag", "_pylonIndex", "_maxMagazines", "_currentMagazines", "_maxRoundsPerMag", "_currentRounds"];
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// Array of planned ammo counts in every magazine after the rearm is complete
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private _plannedRounds = +_currentRounds;
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// Trying to fill all existing magazines.
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{
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if (_x < _maxRoundsPerMag) then {
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if (
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GVAR(supply) == 0
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|| {isNull _truck} // zeus rearm
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|| {[_truck, _magazineClass, (_maxRoundsPerMag - _x)] call FUNC(removeMagazineFromSupply)}
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) then {
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_plannedRounds set [_forEachIndex, _maxRoundsPerMag];
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};
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};
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} forEach _currentRounds;
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// Trying to add new full magazines, if there is space left.
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if (_currentMagazines < _maxMagazines) then {
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for "_idx" from 1 to (_maxMagazines - _currentMagazines) do {
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if (
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GVAR(supply) == 0
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|| {isNull _truck} // zeus rearm
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|| {[_truck, _magazineClass, _maxRoundsPerMag] call FUNC(removeMagazineFromSupply)}
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) then {
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_plannedRounds pushBack _maxRoundsPerMag;
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};
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};
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};
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TRACE_2("rearming",_x,_plannedRounds);
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// Updating new ammo counts to vehicle.
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if (_isPylonMag) then {
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_vehicle setAmmoOnPylon [_pylonIndex, (_plannedRounds select 0)];
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} else {
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[_vehicle, _magTurretPath, _magazineClass, _plannedRounds] call FUNC(setTurretMagazineAmmo);
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};
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} forEach _magazines;
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