mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
742626ff1a
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
74 lines
2.8 KiB
Plaintext
74 lines
2.8 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: esteldunedain / Cyruz / diwako
|
|
* Produces a casing matching the fired weapons caliber on the ground around the unit
|
|
*
|
|
* Arguments:
|
|
* 0: unit - Object the event handler is assigned to <OBJECT>
|
|
* 1: ammo - Ammo used <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player, "", "","", "B_556x45_Ball"] call ace_casings_fnc_createCasing
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit", "", "", "", "_ammo"];
|
|
|
|
if (!isNull objectParent _unit) exitWith {};
|
|
|
|
private _modelPath = GVAR(cachedCasings) get _ammo;
|
|
|
|
if (isNil "_modelPath") then {
|
|
private _cartridge = getText (configFile >> "CfgAmmo" >> _ammo >> "cartridge");
|
|
//Default cartridge is a 5.56mm model
|
|
_modelPath = switch (_cartridge) do {
|
|
case "FxCartridge_9mm": { "A3\Weapons_f\ammo\cartridge_small.p3d" };
|
|
case "FxCartridge_65": { "A3\weapons_f\ammo\cartridge_65.p3d" };
|
|
case "FxCartridge_762": { "A3\weapons_f\ammo\cartridge_762.p3d" };
|
|
case "FxCartridge_762x39": { "A3\weapons_f_enoch\ammo\cartridge_762x39.p3d" };
|
|
case "FxCartridge_93x64_Ball": { "A3\Weapons_F_Mark\Ammo\cartridge_93x64.p3d" };
|
|
case "FxCartridge_338_Ball": { "A3\Weapons_F_Mark\Ammo\cartridge_338_LM.p3d" };
|
|
case "FxCartridge_338_NM": { "A3\Weapons_F_Mark\Ammo\cartridge_338_NM.p3d" };
|
|
case "FxCartridge_127": { "A3\weapons_f\ammo\cartridge_127.p3d" };
|
|
case "FxCartridge_127x54": { "A3\Weapons_F_Mark\Ammo\cartridge_127x54.p3d" };
|
|
case "FxCartridge_slug": { "A3\weapons_f\ammo\cartridge_slug.p3d" };
|
|
case "": { "" };
|
|
default { "A3\Weapons_f\ammo\cartridge.p3d" };
|
|
};
|
|
GVAR(cachedCasings) set [_ammo, _modelPath];
|
|
};
|
|
|
|
if (_modelPath isEqualTo "") exitWith {};
|
|
|
|
private _unitPos = getposASL _unit;
|
|
// Distant shooters don't produce as many cases
|
|
if ((AGLToASL positionCameraToWorld [0,0,0]) vectorDistance _unitPos > 100 && {random 1 < 0.9}) exitWith {};
|
|
|
|
private _weapDir = _unit weaponDirection currentWeapon _unit;
|
|
private _ejectDir = _weapDir vectorCrossProduct [0, 0, 1];
|
|
private _pos = _unitPos
|
|
vectorAdd (_weapDir vectorMultiply (-0.5 + random 2))
|
|
vectorAdd (_ejectDir vectorMultiply (0.2 + random 2));
|
|
|
|
[
|
|
{
|
|
params ["_modelPath", "_pos"];
|
|
|
|
private _lisPos = (lineIntersectsSurfaces [_pos, _pos vectorAdd [0,0,-1e11], objNull, objNull, true, 1, "ROADWAY", "FIRE"]) #0;
|
|
private _casing = createSimpleObject [_modelPath, (_lisPos #0 vectorAdd [0,0,0.005]), true];
|
|
_casing setDir (random 360);
|
|
_casing setVectorUp _lisPos #1;
|
|
private _idx = GVAR(casings) pushBack _casing;
|
|
|
|
for "_" from 0 to (_idx - GVAR(maxCasings)) do {
|
|
deleteVehicle (GVAR(casings) deleteAt 0);
|
|
};
|
|
},
|
|
[_modelPath,_pos],
|
|
0.4
|
|
] call CBA_fnc_waitAndExecute;
|