ACE3/addons/zeus/functions
Ozan Eğitmen 1b86063ade Add Pylons Component (#5517)
* Initial commit

* Change order

* ace-ify functions

* Add function headers, tweak onPylonMirror function

* Finish localization

* Fix trivial idc collision

* Styling

* Add self as author

* Add interaction for the dialog

* Add settings to enable menu and change behaviour

* Add strings

* Move changes into pylons component

* Progress

* Only one function left!

* Fix issues with overlapping players, Use LINKFUNC

* Add progress bar

* I need to switch branches

* Remove old pylon weapons from aircraft

* Explicitly set new pylon's ammo to 0

* Replace magic numbers with ID list

* Align controls properly

* Remove space before eol

* Add ability to add/remove FRIES

* 🐛 Whoops

* Fix logic errors

* Value of 1 means helicopter has built-in FRIES

* Add pilot/gunner switch button

Working on those buttons also helped me improve both the static and
on-the-fly (pun intended) parts of the dialog.

* Add quick zeus module

* Add a way to retrieve scripted pylon turrets

Not entirely reliable, but if used in both rearm and pylons, missions
that only use ace will work perfectly.

* Use getNumber default

* Use common's getPylonTurret

* Make dialog close on apply for zeus

* Handle UI Scaling better

* Prevent progressBar from failing in zeus

* Remove unnecessary stringtable key
2017-10-11 14:05:54 -05:00
..
fnc_addObjectToCurator.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_bi_moduleCurator.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_bi_moduleMine.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_bi_moduleProjectile.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_bi_moduleRemoteControl.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_getModuleDestination.sqf Add ability to abort module destination (#5284) 2017-07-10 12:41:35 +01:00
fnc_handleZeusUnitAssigned.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_moduleAddArsenal.sqf Add arsenal zeus modules (#4576) 2017-05-31 08:42:45 -05:00
fnc_moduleAddOrRemoveFRIES.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_moduleAddSpareTrack.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_moduleAddSpareWheel.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_moduleCaptive.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_moduleConfigurePylons.sqf Add Pylons Component (#5517) 2017-10-11 14:05:54 -05:00
fnc_moduleGarrison.sqf Add garrison zeus modules (#4555) 2017-10-10 11:06:37 -05:00
fnc_moduleGlobalSetSkill.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_moduleGroupSide.sqf Add Zeus utility modules 2016-11-15 12:07:48 +00:00
fnc_moduleLoadIntoCargo.sqf Add "Load Into Cargo" Zeus Module (#5528) 2017-09-21 16:19:49 +02:00
fnc_moduleRemoveArsenal.sqf Add arsenal zeus modules (#4576) 2017-05-31 08:42:45 -05:00
fnc_moduleSearchNearby.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_moduleSetMedic.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_moduleSetMedicalFacility.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_moduleSetMedicalVehicle.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_moduleSimulation.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_moduleSuppressiveFire.sqf Add "Load Into Cargo" Zeus Module (#5528) 2017-09-21 16:19:49 +02:00
fnc_moduleSuppressiveFireLocal.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_moduleSurrender.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_moduleTeleportPlayers.sqf Fix Zeus teleport players module (#5175) 2017-05-26 16:07:33 +01:00
fnc_moduleToggleFlashlight.sqf Add toggle flashlight and NVG zeus modules (#4556) 2017-09-21 20:43:35 +02:00
fnc_moduleToggleNvg.sqf Add toggle flashlight and NVG zeus modules (#4556) 2017-09-21 20:43:35 +02:00
fnc_moduleUnconscious.sqf Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
fnc_moduleUnGarrison.sqf Add garrison zeus modules (#4555) 2017-10-10 11:06:37 -05:00
fnc_moduleZeusSettings.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_showMessage.sqf Cleanup optional argument headers (#5543) 2017-09-22 17:33:08 +02:00
fnc_ui_attributeCargo.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_attributePosition.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_attributeRadius.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_defendArea.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_editableObjects.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_garrison.sqf Add garrison zeus modules (#4555) 2017-10-10 11:06:37 -05:00
fnc_ui_globalSetSkill.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_groupSide.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_patrolArea.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_searchArea.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_teleportPlayers.sqf Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
fnc_ui_toggleFlashlight.sqf Toggle modules standardization (#5558) 2017-09-26 19:36:36 -05:00
fnc_ui_toggleNvg.sqf Toggle modules standardization (#5558) 2017-09-26 19:36:36 -05:00
fnc_zeusAttributes.sqf Add Zeus utility modules 2016-11-15 12:07:48 +00:00
script_component.hpp added zeus changes module 2015-05-09 20:24:39 +01:00