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f69142dd45
* Hearing - New XEH, Fix dead effects, Medical var * Use setHearingCapability * Cleanup dead player vol update * Don't change global hearing in medical * Fix exitWith
55 lines
1.3 KiB
Plaintext
55 lines
1.3 KiB
Plaintext
/*
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* Author: Glowbal
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* Handle set volume calls. Will use the lowest available volume setting.
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*
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* Arguments:
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* 0: id <STRING>
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* 1: settings <NUMBER>
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* 2: add [true] OR remove [false] (default: true) <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* ["earwax", 0.5, true] call ace_common_fnc_setHearingCapability
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_id", "_setting", ["_add", true]];
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private _exists = false;
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private _lowestVolume = 1;
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GVAR(setHearingCapabilityMap) = GVAR(setHearingCapabilityMap) select {
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_x params ["_xID", "_xSetting"];
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if (_id == _xID) then {
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_exists = true;
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if (_add) then {
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_x set [1, _setting];
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_lowestVolume = _lowestVolume min _setting;
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true
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} else {
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false
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};
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} else {
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_lowestVolume = _lowestVolume min _xSetting;
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true
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};
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};
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if (!_exists && _add) then {
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_lowestVolume = _lowestVolume min _setting;
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GVAR(setHearingCapabilityMap) pushBack [_id, _setting];
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};
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// in game sounds
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0 fadeSound _lowestVolume;
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0 fadeRadio _lowestVolume;
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0 fadeMusic _lowestVolume;
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// Set Radio mod variables.
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ACE_player setVariable ["tf_globalVolume", _lowestVolume];
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if (!isNil "acre_api_fnc_setGlobalVolume") then { [_lowestVolume^0.33] call acre_api_fnc_setGlobalVolume; };
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