ACE3/addons/common/functions/fnc_setHearingCapability.sqf
PabstMirror f69142dd45 Hearing - New XEH, Fix dead effects, Medical var (#3802)
* Hearing - New XEH, Fix dead effects, Medical var

* Use setHearingCapability

* Cleanup dead player vol update

* Don't change global hearing in medical

* Fix exitWith
2016-05-20 11:23:14 -05:00

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/*
* Author: Glowbal
* Handle set volume calls. Will use the lowest available volume setting.
*
* Arguments:
* 0: id <STRING>
* 1: settings <NUMBER>
* 2: add [true] OR remove [false] (default: true) <BOOL>
*
* Return Value:
* None
*
* Example:
* ["earwax", 0.5, true] call ace_common_fnc_setHearingCapability
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_id", "_setting", ["_add", true]];
private _exists = false;
private _lowestVolume = 1;
GVAR(setHearingCapabilityMap) = GVAR(setHearingCapabilityMap) select {
_x params ["_xID", "_xSetting"];
if (_id == _xID) then {
_exists = true;
if (_add) then {
_x set [1, _setting];
_lowestVolume = _lowestVolume min _setting;
true
} else {
false
};
} else {
_lowestVolume = _lowestVolume min _xSetting;
true
};
};
if (!_exists && _add) then {
_lowestVolume = _lowestVolume min _setting;
GVAR(setHearingCapabilityMap) pushBack [_id, _setting];
};
// in game sounds
0 fadeSound _lowestVolume;
0 fadeRadio _lowestVolume;
0 fadeMusic _lowestVolume;
// Set Radio mod variables.
ACE_player setVariable ["tf_globalVolume", _lowestVolume];
if (!isNil "acre_api_fnc_setGlobalVolume") then { [_lowestVolume^0.33] call acre_api_fnc_setGlobalVolume; };